Difference between revisions of "VN fnc cinematic play"

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{{Function
 
{{Function
  
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|author= Ethan Johnson
 
|author= Ethan Johnson
  
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|e= local
  
 
|g1= cinematic_functions
 
|g1= cinematic_functions
  
|d= <pre>/*
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|d= Cinematic playing function, plays cinematic based off synced camera shots to the master cinematic module.
        FILE: fn_cinematic_play.sqf
 
        DATE: 25-11-2019
 
        AUTHOR: Ethan Johnson
 
 
 
        DESCRIPTION:
 
                Cinematic playing function, plays cinematic based off synced camera shots to the master cinematic module
 
        PARAMETERS:
 
                (0): OBJECT - Mster cinematic module aka. the 'head' of the module snake
 
        RETURNS:
 
                NONE
 
*/
 
</pre><small>''(Placeholder description extracted from the function header by '''LM_exportFunctionsToWiki.sqf''')''</small>
 
  
|s= [] call [[VN_fnc_cinematic_play]];
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|s= [module] call [[VN_fnc_cinematic_play]]
  
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|p1n= module
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|p1t= object
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|p1d= master cinematic module, a.k.a the "head" of the module snake
 
|p1v=
 
|p1v=
  
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|r1t= nothing
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|r1t=
 
 
|r1d=
 
|r1d=
  
|x1= <code>-</code>
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|x1= <code>[VN_cinematicModule] call [[VN_fnc_cinematic_play]]</code>
 
}}
 
}}

Latest revision as of 22:50, 5 January 2021

← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): local

Description

Cinematic playing function, plays cinematic based off synced camera shots to the master cinematic module.

Syntax

Syntax
[module] call VN_fnc_cinematic_play
Parameters
module: Object - master cinematic module, a.k.a the "head" of the module snake
Return value
Nothing

Examples

Example 1
[VN_cinematicModule] call VN_fnc_cinematic_play