VN_fnc_artillery_menu

From Savage Game Design Wiki
Revision as of 12:47, 16 September 2019 by vn>Unknown user (Generated by LM_exportFunctionsToWiki.sqf)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
← back to Functions Introduced in S.O.G. Prairie Fire v1.00
Argument(s): n/a
Effect(s): unknown

Description

/*
    File: fn_artillery_menu.sqf
    Author: Ethan Johnson
    Date: 2020-04-29
    Last Update: 2020-06-09
    Public: Yes

    Description:
    Artillery master fuction for the menu

    Parameter(s):
    _mode - Mode to call for the menu [STRING, defaults to ""]
    _params - Mode to call for the menu [ARRAY, defaults to []]

    Returns:
    Function reached the end [BOOL]

    Example(s):
    ["init"] call vn_fnc_artillery_menu
*/

#define DISPLAY (uiNamespace getVariable ["vn_artillery_display",displayNull])

#define TITLE    (DISPLAY displayctrl 350)

#define CALLSIGN_LIST    (DISPLAY displayctrl 102)
#define AMMO_LIST    (DISPLAY displayctrl 103)
#define AMMO_DESCRIPTION    (DISPLAY displayctrl 203)
#define AMOUNT_COMBO    (DISPLAY displayctrl 104)
#define BUTTON   (DISPLAY displayctrl 105)
#define MAP    (DISPLAY displayctrl 7001)

#define AMMO_INDEX    (lbCurSel AMMO_LIST)
#define CALLSIGN_INDEX    (lbCurSel CALLSIGN_LIST)
#define CALLSIGN_VALUE    (CALLSIGN_LIST lbValue (lbCurSel CALLSIGN_LIST))
#define AMOUNT_INDEX    (lbCurSel AMOUNT_COMBO)

(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)

Syntax

Syntax
[] call VN_fnc_artillery_menu;
Return value
Nothing

Examples

Example 1
-