VN_fnc_artillery_heli

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← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

Spawns a helicopter with predetermined settings from the artillery module GUI

Syntax

Syntax
[_i,_planeCfg,_vehicle_class,_start_pos,_end_pos,_amount_index,_magazine,_unit,_illumination] call VN_fnc_artillery_heli;
Parameters
_i: Number - Index of this heli's run
_planeCfg: Config - Heli config
_vehicle_class: String - Plane classname
_start_pos: Array - Start position for the run
_end_pos: Array - End position for the run
_amount_index: Number - Number of total runs
_magazine: Array - Array of magazines which will be fired from the vehicle
_unit: Object - Unit that called the artillery
_illumination: Boolean - Is the artillery run an illumination run
Return value
Boolean - Function reached the end

Examples

Example 1
[0, configfile >> "cfgvehicles" >> "aircraft_class", "aircraft_class", [0,0,0], [100,100,0], 0, ["rockets"], player, false] call vn_fnc_artillery_heli