VN_fnc_artillery_bomb_guide

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← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

Guides a bomb through velocity transformation so it always hits the target.

Syntax

Syntax
[_projectile,_target] call VN_fnc_artillery_bomb_guide;
Parameters
_projectile: Object - (Optional, default OBJNULL) Projectile object
_target: Object - (Optional, default OBJNULL) Target object
Return value
Boolean - Function reached the end

Examples

Example 1
[bomb, player] call vn_fnc_artillery_bomb_guide;