https://wiki.sogpf.com/index.php?title=Onslaught_Module&feed=atom&action=historyOnslaught Module - Revision history2024-03-29T04:59:56ZRevision history for this page on the wikiMediaWiki 1.33.0https://wiki.sogpf.com/index.php?title=Onslaught_Module&diff=11637&oldid=prevVeteran29 at 23:58, 19 July 20222022-07-19T23:58:07Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 23:58, 19 July 2022</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Units will be given a waypoint on a random enemy spawn point, useful for units who you want to attack a base or fortification.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Units will be given a waypoint on a random enemy spawn point, useful for units who you want to attack a base or fortification.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The '''Onslaught Spawn''' modules need to be synchronized to the main '''Onslaught Init''' module for them to be seen as spawn points by the module. Spawning can be delayed by synchronizing the module to the trigger, module will be not activated until trigger is activated.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The '''Onslaught Spawn''' modules need to be synchronized to the main '''Onslaught Init''' module for them to be seen as spawn points by the module. Spawning can be delayed by synchronizing the <ins class="diffchange diffchange-inline">Init </ins>module to the trigger, module will be not activated until trigger is activated.</div></td></tr>
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</table>Veteran29https://wiki.sogpf.com/index.php?title=Onslaught_Module&diff=11636&oldid=prevVeteran29: Add info about trigger activation.2022-07-19T23:57:41Z<p>Add info about trigger activation.</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Offensive'''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Offensive'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Units will be given a waypoint on a random enemy spawn point, useful for units who you want to attack a base or fortification.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Units will be given a waypoint on a random enemy spawn point, useful for units who you want to attack a base or fortification.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">*** There is currently a bug with BLUFOR units not following offensive waypoints, this issue can be fixed by '''[https://pastebin.com/raw/K5BG8d1P running this code once the mission starts]'''.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The '''Onslaught Spawn''' modules need to be synchronized to the main '''Onslaught Init''' module for them to be seen as spawn points by the module.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The '''Onslaught Spawn''' modules need to be synchronized to the main '''Onslaught Init''' module for them to be seen as spawn points by the module<ins class="diffchange diffchange-inline">. Spawning can be delayed by synchronizing the module to the trigger, module will be not activated until trigger is activated</ins>.</div></td></tr>
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</table>Veteran29https://wiki.sogpf.com/index.php?title=Onslaught_Module&diff=11635&oldid=prevVeteran29: Add info about pausing/stopping the spawn.2022-07-19T23:55:39Z<p>Add info about pausing/stopping the spawn.</p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 23:55, 19 July 2022</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The AI will automatically start spawning and following the assigned tactic of their spawn point. Be aware that this module will run continuously, even if there are no players near-by, therefore it's advised to only use this module if it's the main part of the mission, or if you want a never ending onslaught on enemy units.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The AI will automatically start spawning and following the assigned tactic of their spawn point. Be aware that this module will run continuously, even if there are no players near-by, therefore it's advised to only use this module if it's the main part of the mission, or if you want a never ending onslaught on enemy units.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==== Scripting ====</ins></div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Unit spawning can be pasued/resumed by setting the '''vn_onslaught_running''' object variable to false/true:</ins></div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><code>module setVariable ["vn_onslaught_running", false];</code></ins></div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Deletion of the module will stop the spawning script from running.</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Modules]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Modules]]</div></td></tr>
</table>Veteran29https://wiki.sogpf.com/index.php?title=Onslaught_Module&diff=4282&oldid=prevAsaayu at 11:46, 10 May 20212021-05-10T11:46:04Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The AI will automatically start spawning and following the assigned tactic of their spawn point. Be aware that this module will run continuously, even if there are no players near-by, therefore it's advised to only use this module if it's the main part of the mission, or if you want a never ending onslaught on enemy units.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The AI will automatically start spawning and following the assigned tactic of their spawn point. Be aware that this module will run continuously, even if there are no players near-by, therefore it's advised to only use this module if it's the main part of the mission, or if you want a never ending onslaught on enemy units.</div></td></tr>
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</table>Asaayuhttps://wiki.sogpf.com/index.php?title=Onslaught_Module&diff=4281&oldid=prevAsaayu: Created page with "== Onslaught Module == ==== This page will guide you through adding the Onslaught module to your mission. ==== This module will spawn units and automatically give the units o..."2021-05-10T04:13:25Z<p>Created page with "== Onslaught Module == ==== This page will guide you through adding the Onslaught module to your mission. ==== This module will spawn units and automatically give the units o..."</p>
<p><b>New page</b></p><div>== Onslaught Module ==<br />
<br />
==== This page will guide you through adding the Onslaught module to your mission. ====<br />
This module will spawn units and automatically give the units orders based on the spawn points tactic attribute.<br />
Mission creators can setup this module to have a constant stream of units fighting.<br />
<br />
<br />
<br />
==== Eden Editor ====<br />
<br />
To add the module to your mission you will need to place down the '''Onslaught Init''' module into your mission. Then place down at least two '''Onslaught Spawn''' modules, making sure there is at least a single spawn module for both OPFOR and BLUFOR.<br />
<br />
The '''Onslaught Init''' module has four attributes,<br />
* '''BLUFOR Units'''<br />
** This is the array of classnames that will be spawned for the BLUFOR side<br />
* '''Maximum BLUFOR AI'''<br />
** This is the maximum number of AI to spawn on the BLUFOR side in total, once a unit dies it will respawn at a random BLUFOR spawn point.<br />
* '''OPFOR Units'''<br />
** This is the array of classnames that will be spawned for the OPFOR side<br />
* '''Maximum OPFOR AI'''<br />
** This is the maximum number of AI to spawn on the OPFOR side in total, once a unit dies it will respawn at a random OPFOR spawn point.<br />
<br />
<br />
Each '''Onslaught Spawn''' module can have it's own side and tactic assigned in the modules attributes. The side determines what side will spawn at that position, while tactics decides what the AI units do when they are spawned.<br />
* '''Defensive'''<br />
** Units will hold position at this spawn point, good for units who are attempting to hold a base or fortification.<br />
* '''Offensive'''<br />
** Units will be given a waypoint on a random enemy spawn point, useful for units who you want to attack a base or fortification.<br />
*** There is currently a bug with BLUFOR units not following offensive waypoints, this issue can be fixed by '''[https://pastebin.com/raw/K5BG8d1P running this code once the mission starts]'''.<br />
<br />
The '''Onslaught Spawn''' modules need to be synchronized to the main '''Onslaught Init''' module for them to be seen as spawn points by the module.<br />
<br />
<br />
==== Configuration Files ====<br />
<br />
This module does not have any configuration files.<br />
<br />
<br />
==== During Gameplay ====<br />
<br />
The AI will automatically start spawning and following the assigned tactic of their spawn point. Be aware that this module will run continuously, even if there are no players near-by, therefore it's advised to only use this module if it's the main part of the mission, or if you want a never ending onslaught on enemy units.</div>Asaayu