Difference between revisions of "Known Issues"

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* Mine M18 Claymore (Proximity)
 
* Mine M18 Claymore (Proximity)
 
* Mine M18 Claymore x3 (Proximity)}}
 
* Mine M18 Claymore x3 (Proximity)}}
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{{Issue
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| Weapons
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| Bayonet doesn't show when equipping a silencer
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| Generally bayonets don't fit on the weapon in combination with a silencer. To avoid clipping the decision was made to hide the bayonet on weapons that have a silencer equipped.}}
  
 
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Revision as of 12:19, 17 November 2020

This page lists all known "issues" that are either real issues due to engine limitations, or design decisions. For Arma 3 known issues see Arma 3 Known Issues.

Category Issue Reason
Animation

Incorrect lowered pistol animation

It is an engine limitation.

Affected weapons:

  • M1911 (Flashlight)
Weapons

Incorrect magazine capacities

(e.g 18 ammo vs 20 mags) This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam.

Affected weapons:

  • M16
  • XM177
Animation

Weird weapon switching animation for flare launcher

This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the character's back.

Affected weapons:

  • M-127 Flare Launcher
Animation

Weird reload animation for flare launcher

This is due to an engine limitation and the way Arma's skeleton works for gestures.

Affected weapons:

  • M-127 Flare Launcher
Anachronism

Placeholder

Placeholder

Affected weapons: Placeholder

Weapons

Claymores don't have a safe side

This is due to an engine limitation where mine trigger distances are radial.

Affected weapons:

  • Mine M18 Claymore (Proximity)
  • Mine M18 Claymore x3 (Proximity)
Weapons

Bayonet doesn't show when equipping a silencer

Generally bayonets don't fit on the weapon in combination with a silencer. To avoid clipping the decision was made to hide the bayonet on weapons that have a silencer equipped.