Difference between revisions of "Known Issues"

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| Animation
 
| Animation
 
| Incorrect lowered pistol animation
 
| Incorrect lowered pistol animation
| It is an engine limitation. Affected weapons: M1911 (Flashlight) }}
+
| It is an engine limitation.
 +
Affected weapons:
 +
* M1911 (Flashlight) }}
  
 
{{Issue
 
{{Issue
 
| Weapons
 
| Weapons
 
| Incorrect magazine capacities
 
| Incorrect magazine capacities
| (e.g 18 ammo vs 20 mags)
+
| (e.g 18 ammo vs 20 mags) This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam.
This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam. Affected weapons: M16, XM177}}
+
Affected weapons:
 +
* M16
 +
* XM177}}
  
 
{{Issue
 
{{Issue
 
| Animation
 
| Animation
| Incorrect weapon switching animation for flare launcher
+
| Weird weapon switching animation for flare launcher
| This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the characters back. Affected weapons: M-127 Flare Launcher}}
+
| This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the character's back.
 +
Affected weapons:
 +
* M-127 Flare Launcher}}
 +
 
 +
{{Issue
 +
| Animation
 +
| Weird reload animation for flare launcher
 +
| This is due to an engine limitation and the way Arma's skeleton works for gestures.
 +
Affected weapons:
 +
* M-127 Flare Launcher}}
 +
 
 +
{{Issue
 +
| Anachronism
 +
| Placeholder
 +
| Placeholder
 +
Affected weapons: Placeholder}}
 +
 
 +
{{Issue
 +
| Weapons
 +
| Claymores don't have a safe side
 +
| This is due to an engine limitation where mine trigger distances are radial.
 +
Affected weapons:
 +
* Mine M18 Claymore (Proximity)
 +
* Mine M18 Claymore x3 (Proximity)}}
 +
 
 +
{{Issue
 +
| Weapons
 +
| Bayonet doesn't show when attaching a silencer
 +
| Generally bayonets don't fit on the weapon in combination with a silencer. To avoid clipping the decision was made to hide the bayonet on weapons that have a silencer attached.}}
 +
 
 
|}
 
|}
 +
  
 
[[Category:Quality Assurance]]
 
[[Category:Quality Assurance]]

Latest revision as of 12:20, 17 November 2020

This page lists all known "issues" that are either real issues due to engine limitations, or design decisions. For Arma 3 known issues see Arma 3 Known Issues.

Category Issue Reason
Animation

Incorrect lowered pistol animation

It is an engine limitation.

Affected weapons:

  • M1911 (Flashlight)
Weapons

Incorrect magazine capacities

(e.g 18 ammo vs 20 mags) This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam.

Affected weapons:

  • M16
  • XM177
Animation

Weird weapon switching animation for flare launcher

This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the character's back.

Affected weapons:

  • M-127 Flare Launcher
Animation

Weird reload animation for flare launcher

This is due to an engine limitation and the way Arma's skeleton works for gestures.

Affected weapons:

  • M-127 Flare Launcher
Anachronism

Placeholder

Placeholder

Affected weapons: Placeholder

Weapons

Claymores don't have a safe side

This is due to an engine limitation where mine trigger distances are radial.

Affected weapons:

  • Mine M18 Claymore (Proximity)
  • Mine M18 Claymore x3 (Proximity)
Weapons

Bayonet doesn't show when attaching a silencer

Generally bayonets don't fit on the weapon in combination with a silencer. To avoid clipping the decision was made to hide the bayonet on weapons that have a silencer attached.