Difference between revisions of "Known Issues"

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{{SideTOC}}
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This page lists all known "issues" that are either real issues due to engine limitations, or design decisions.
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For {{arma3}} known issues see [https://dev.arma3.com/known-issues Arma 3 Known Issues].
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{| class="wikitable sortable"
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! Category !! Issue !! Reason
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|-
  
{{Issue | 1 | Animation | Pistols can have poor "lowered weapon" animations | e.g When lowering the pistol or changing stance the flashlight hangs in the air until the animation is finished.
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{{Issue
It is a compromise - we know it happens, but without custom hand anims we dont have the pistol flashlight combo's and other similar stuff.}}
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| Animation
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| Incorrect lowered pistol animation
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| It is an engine limitation.
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Affected weapons:
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* M1911 (Flashlight) }}
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{{Issue
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| Weapons
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| Incorrect magazine capacities
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| (e.g 18 ammo vs 20 mags) This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam.
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Affected weapons:
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* M16
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* XM177}}
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{{Issue
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| Animation
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| Weird weapon switching animation for flare launcher
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| This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the character's back.
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Affected weapons:
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* M-127 Flare Launcher}}
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{{Issue
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| Animation
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| Weird reload animation for flare launcher
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| This is due to an engine limitation and the way Arma's skeleton works for gestures.
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Affected weapons:
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* M-127 Flare Launcher}}
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{{Issue
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| Anachronism
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| Placeholder
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| Placeholder
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Affected weapons: Placeholder}}
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{{Issue
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| Weapons
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| Claymores don't have a safe side
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| This is due to an engine limitation where mine trigger distances are radial.
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Affected weapons:
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* Mine M18 Claymore (Proximity)
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* Mine M18 Claymore x3 (Proximity)}}
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{{Issue
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| Weapons
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| Bayonet doesn't show when attaching a silencer
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| Generally bayonets don't fit on the weapon in combination with a silencer. To avoid clipping the decision was made to hide the bayonet on weapons that have a silencer attached.}}
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|}
  
  
 
[[Category:Quality Assurance]]
 
[[Category:Quality Assurance]]

Latest revision as of 12:20, 17 November 2020

This page lists all known "issues" that are either real issues due to engine limitations, or design decisions. For Arma 3 known issues see Arma 3 Known Issues.

Category Issue Reason
Animation

Incorrect lowered pistol animation

It is an engine limitation.

Affected weapons:

  • M1911 (Flashlight)
Weapons

Incorrect magazine capacities

(e.g 18 ammo vs 20 mags) This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam.

Affected weapons:

  • M16
  • XM177
Animation

Weird weapon switching animation for flare launcher

This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the character's back.

Affected weapons:

  • M-127 Flare Launcher
Animation

Weird reload animation for flare launcher

This is due to an engine limitation and the way Arma's skeleton works for gestures.

Affected weapons:

  • M-127 Flare Launcher
Anachronism

Placeholder

Placeholder

Affected weapons: Placeholder

Weapons

Claymores don't have a safe side

This is due to an engine limitation where mine trigger distances are radial.

Affected weapons:

  • Mine M18 Claymore (Proximity)
  • Mine M18 Claymore x3 (Proximity)
Weapons

Bayonet doesn't show when attaching a silencer

Generally bayonets don't fit on the weapon in combination with a silencer. To avoid clipping the decision was made to hide the bayonet on weapons that have a silencer attached.