Difference between revisions of "Aircraft Master Arm Module"

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(Created page with "== Aircraft Master Arm Module == ==== This page will guide you through adding the Aircraft Master Arm module to your mission. ==== This module allows players to rearm, repair...")
 
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Then in the attributes for the module you can alter the following options,
 
Then in the attributes for the module you can alter the following options,
* Ammo Vehicles
+
* '''Ammo Vehicles'''
 
** Enter the class names of objects or vehicles which will be seen by the module as objects which a player can use to rearm their aircraft.
 
** Enter the class names of objects or vehicles which will be seen by the module as objects which a player can use to rearm their aircraft.
 
** Vehicles and objects with a '''TransportAmmo''' defined in their config are automatically seen by the module.
 
** Vehicles and objects with a '''TransportAmmo''' defined in their config are automatically seen by the module.
* Fuel Vehicles
+
* '''Fuel Vehicles'''
 
** Enter the class names of objects or vehicles which will be seen by the module as objects which a player can use to refuel their aircraft.
 
** Enter the class names of objects or vehicles which will be seen by the module as objects which a player can use to refuel their aircraft.
 
** Vehicles and objects with a '''TransportFuel''' defined in their config are automatically seen by the module.
 
** Vehicles and objects with a '''TransportFuel''' defined in their config are automatically seen by the module.
* Repair Vehicles
+
* '''Repair Vehicles'''
 
** Enter the class names of objects or vehicles which will be seen by the module as objects which a player can use to repair their aircraft.
 
** Enter the class names of objects or vehicles which will be seen by the module as objects which a player can use to repair their aircraft.
 
** Vehicles and objects with a '''TransportRepair''' defined in their config are automatically seen by the module.
 
** Vehicles and objects with a '''TransportRepair''' defined in their config are automatically seen by the module.
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Players can access the radio support menu through the scroll wheel action menu.
 
Players can access the radio support menu through the scroll wheel action menu.
  
The action will only be available if players meet the following conditions,
+
The action will '''only be available if players meet the following conditions''',
 
* The players is currently driving/piloting the vehicle.
 
* The players is currently driving/piloting the vehicle.
 
* The vehicle is an aircraft.
 
* The vehicle is an aircraft.

Revision as of 15:18, 18 May 2021

Aircraft Master Arm Module

This page will guide you through adding the Aircraft Master Arm module to your mission.

This module allows players to rearm, repair, and refuel their aircraft during the mission at specific locations defined my the module.


Eden Editor

To add the module to your mission all you need to do is place the module Aircraft Master Arm into your mission.

Then in the attributes for the module you can alter the following options,

  • Ammo Vehicles
    • Enter the class names of objects or vehicles which will be seen by the module as objects which a player can use to rearm their aircraft.
    • Vehicles and objects with a TransportAmmo defined in their config are automatically seen by the module.
  • Fuel Vehicles
    • Enter the class names of objects or vehicles which will be seen by the module as objects which a player can use to refuel their aircraft.
    • Vehicles and objects with a TransportFuel defined in their config are automatically seen by the module.
  • Repair Vehicles
    • Enter the class names of objects or vehicles which will be seen by the module as objects which a player can use to repair their aircraft.
    • Vehicles and objects with a TransportRepair defined in their config are automatically seen by the module.

Objects synchronized to the module will be used as object's that players must be near for the "Master Arm" action to be available.

Multiple modules can be placed within the same mission, their attributes will be merged at mission start.


Configuration Files

This module does not use any configuration files


During Gameplay

Players can access the radio support menu through the scroll wheel action menu.

The action will only be available if players meet the following conditions,

  • The players is currently driving/piloting the vehicle.
  • The vehicle is an aircraft.
  • The vehicle is moving below 5 km/h
  • The player is within 25 meters of an object which is synchronized to the module.

When opening the Master Arm menu the vehicle's engine will be turned off.

Players can alter the following through the option on the left,

  • Components
    • This allows players to enable/disable components on the aircraft.
  • Camouflage
    • This allows players to change the color and livery of their aircraft.
  • Loadout
    • This allows players to change the weapons and pylons on their aircraft.

Along the bottom of the menu players can select buttons to rearm, refuel, and repair their aircraft.