Vn_ms_fnc_waypoint_captureDriveOnPath

From Savage Game Design Wiki
Jump to navigation Jump to search
← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Wyqer, veteran29
Argument(s): n/a
Effect(s): unknown

Description

No description added yet.

Syntax

Syntax
[_unit, _speed, _interval] call vn_ms_fnc_waypoint_captureDriveOnPath;
Parameters
_unit: Object - (Optional, default objNull)
_speed: Boolean - (Optional, default false)
_interval: Number - (Optional, default 0)
Return value
Boolean - Function reached the end

Examples

Example 1
[vehicle player, true] call vn_ms_fnc_waypoint_captureDriveOnPath