VN_ms_fnc_tracker_onPlayerFired

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by Wyqer, veteran29
Argument(s): n/a
Effect(s): unknown

Description

Handles fired event to notify patrolling units etc. Uses VN_ms_fnc_tracker_receiveNoise.

Syntax

Syntax
firedEhParameters call VN_ms_fnc_tracker_onPlayerFired
Parameters
firedEhParameters: Array - see "Fired" Event Handler
Return value
Nothing

Examples

Example 1
player addEventHandler ["Fired", { _this spawn VN_ms_fnc_tracker_onPlayerFired; }];