VN_ms_fnc_tracker_onPlayerFired
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Wyqer, veteran29 |
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Description
Handles fired event to notify patrolling units etc. Uses VN_ms_fnc_tracker_receiveNoise.
Syntax
- Syntax
- firedEhParameters call VN_ms_fnc_tracker_onPlayerFired
- Parameters
- firedEhParameters: Array - see "Fired" Event Handler
- Return value
- Nothing
Examples
- Example 1
player addEventHandler ["Fired", { _this spawn VN_ms_fnc_tracker_onPlayerFired; }];