VN_fnc_setunitchestinsignia
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Adds insignia to unit globablly for all clients including JIP clients.
Syntax
- Syntax
- [_unit,_insignia,_hiddenselection] call VN_fnc_setunitchestinsignia;
- Parameters
- _unit: Object - (Optional, default
OBJNULL
) Unit that will have the insignia added to them. - _insignia: String - (Optional, default
""
) CfgUnitInsignia classname which will be added to the unit. - _hiddenselection: String - (Optional, default
""
) Hidden selection name to add the texture to. - Return value
- Boolean - Was insignia succesfully set.
Examples
- Example 1
- [player, "bi", "d_pocket_l"] call vn_fnc_setunitchestinsignia;