VN_fnc_revive_actions_local
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Local action function for downed units and AI.
Syntax
- Syntax
- [_unit,_remove,_ai] call VN_fnc_revive_actions_local;
- Parameters
- _unit: Object - (Optional, default
OBJNULL
) Unit to add actions to. - _remove: Boolean - (Optional, default
FALSE
) Do you want the actions removed from the object - _ai: Boolean - (Optional, default
FALSE
) Is this unit an AI - Return value
- Boolean - Function reached the end
Examples
- Example 1
[player,false,false] call vn_fnc_revive_actions_local;
- Example 2
[_ai,false,true] call vn_fnc_revive_actions_local;
- Example 3
[_dead_ai,true,true] call vn_fnc_revive_actions_local;