VN_fnc_revive_action_revive
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Main player revive action function.
Syntax
- Syntax
- [revivedUnit, type] call VN_fnc_revive_action_revive
- Parameters
- revivedUnit: Object - the unit that the action is being performed on
- type: Number - the type of performed action:
- 1: action started
- 2: action tick (see VN_fnc_holdActionAdd)
- 3: action completed
- 4: action interrupted
- Return value
- Boolean - true when done
Examples
- Example 1
[cursorObject, 3] call VN_fnc_revive_action_revive;