VN_fnc_melee_action

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← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Kerc/IFA3 & Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

Called when the player passes a melee action check, runs the melee code.

Syntax

Syntax
[_player] call VN_fnc_melee_action;
Parameters
_player: Object - (Optional, default PLAYER) Player object
Return value
Boolean - Function reached the end

Examples

Example 1
[player] call vn_fnc_melee_action;