VN_fnc_masterArm
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Master arm master function, setups and creates the display and everything it needs.
Syntax
- Syntax
- [mode, arguments] call VN_fnc_masterArm
- Parameters
- mode: String - case-insensitive. Can be:
- "Draw3D"
- "Mouse"
- "MouseButtonDown"
- "MouseButtonUp"
- "MouseZChanged"
- "OnLoad"
- "OnUnload"
- "Init"
- "InitGUI"
- "Exit"
- "Exit:Revert"
- "Exit:Confirm"
- "Button:Rearm"
- "Button:Refuel"
- "Button:Repair"
- "Original"
- "ShowInfo"
- "ShowStats"
- "ShowMessage"
- "CalculateSupplies"
- "Preload"
- "Tab:Preload"
- "Tab:Select"
- "List:Select"
- "List:Reload"
- "Vehicle:Animate"
- "Vehicle:Texture"
- "Vehicle:Loadout"
- arguments: Array - (Optional, default
[]
) mode arguments - Return value
- Nothing
Examples
- Example 1
["Init"] call VN_fnc_masterArm;