VN_fnc_bolt_click

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← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

Bolt action audio player.

Syntax

Syntax
[] call VN_fnc_bolt_click;
Parameters
_unit: Object - (Optional, default OBJNULL) Unit firing the weapon.
_audio: String - (Optional, default "") Audio to play.
Return value
Boolean - Function reached the end

Examples

Example 1
[player, "vn_boltclick"] call vn_fnc_bolt_click;