VN_fnc_revive_terminal_animation
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Plays revive animation for the specified unit.
Syntax
- Syntax
- [_unit] call VN_fnc_revive_terminal_animation;
- Parameters
- _unit: Object - (Optional, default
objnull
) Unit to play animation on - Return value
- Nothing