VN_fnc_melee_fired
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Kerc/IFA3 & Ethan Johnson |
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Description
Function runs when player fires the melee action.
Syntax
- Syntax
- [_position,_offset,_length,_player,_butt] call VN_fnc_melee_fired;
- Parameters
- _projectile: Object - Projectile object
- _offset: Array - Offset from the selection position
- _length: Number - Length of the intersection
- _player: Object - Player object
- _butt: Boolean - (Optional, default
false
) Is this a butt action - Return value
- Boolean - Function reached the end
Examples
- Example 1
- [bullet, [0,1,0], 5, player, false] call vn_fnc_melee_fired