VN_fnc_melee_action_handgun
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Kerc/IFA3 & Ethan Johnson |
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Description
Called when the player passes a melee action check, runs the melee code, handgun weapon specific.
Syntax
- Syntax
- [] call VN_fnc_melee_action_handgun;
- Parameters
- _player: Object - (Optional, default
PLAYER
) Player object - Return value
- Boolean - Function reached the end
Examples
- Example 1
- [player] call vn_fnc_melee_action_handgun;