Vn_ms_fnc_tracker_attackArea
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by yqer, veteran29 |
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Description
Spawn waves attacking area.
Syntax
- Syntax
- [_target,_spawn,_count,_delay,_condition,_ao,_side,_onSpawned,_completionRadius,_completionStatment] call vn_ms_fnc_tracker_attackArea;
- Parameters
- _target: Array - (Optional, default
[]
) Position to attack - _spawn: ARRAY, NUMBER - (Optional, default
200
) Positions to spawn attackers or radius around target - _count: Number - (Optional, default
10
) Amount of waves - _delay: Number - (Optional, default
45
) Delay between waves - _condition: Code - (Optional, default
{true}
) Condition code, spawning will stop if it will return false - _ao: ARRAY or STRING - (Optional, default
""
) Area, if provided spawned units will have a chance to become avalanche - _side: Side - (Optional, default
EAST
) Side of the attacking groups - _onSpawned: Code - (Optional, default
{}
) Callback function to execute on each spawned group (passed as _this) - _completionRadius: Number - (Optional, default
20
) Attack waypoint completion radius - _completionStatment: String - (Optional, default
nil
) Attack waypoint statment, if ommited default Tracker/Avalanche is applied on completion - Return value
- Array - Spawned groups
Examples
- Example 1
[markerPos "vn_wp1", 150, 3, 15] call vn_ms_fnc_tracker_attackArea;