VN_fnc_revive_incap
Revision as of 21:09, 26 April 2022 by Slow (talk | contribs) (Created page with "{{Function |v= 1.00 |author=Ethan Johnson |a= |e= |g1= advanced_revive_functions |d= <pre>Checks if unit is incapacitated.</pre> |s= [_unit] call VN_fnc_revive_incap;...")
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Checks if unit is incapacitated.
Syntax
- Syntax
- [_unit] call VN_fnc_revive_incap;
- Parameters
- _unit: Object - (Optional, default
cursorObject
) Unit to be checked - Return value
- Boolean - Unit is incapacitated
Examples
- Example 1
[player] call vn_fnc_revive_incap