VN_fnc_revive_detachunit_local
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Client version of the detachunit function, uncons the player & fixes their animation.
Syntax
- Syntax
- [_unit] call VN_fnc_revive_detachunit_local;
- Parameters
- _unit: Object - Unit which is detached from its carrier
- Return value
- Boolean - Function reached the end
Examples
- Example 1
[player] call vn_fnc_revive_detach_local;