VN_fnc_revive_detachunit_local

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← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

Client version of the detachunit function, uncons the player & fixes their animation.

Syntax

Syntax
[_unit] call VN_fnc_revive_detachunit_local;
Parameters
_unit: Object - Unit which is detached from its carrier
Return value
Boolean - Function reached the end

Examples

Example 1
[player] call vn_fnc_revive_detach_local;