VN_fnc_revive_detachunit
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Takes unit and detaches any attached objects which are incapicated players / ai.
Syntax
- Syntax
- [] call VN_fnc_revive_detachunit;
- Parameters
- _unit: Object - Unit that is the attached unit OR Unit that has others attached
- _attached: Boolean - Use attached units from the original unit
- Return value
- Boolean - Function reached the end
Examples
- Example 1
[player, true] call vn_fnc_revive_detachunit