VN_fnc_initsituationalawareness

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← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

Gathers compatible sounds from cfgsounds then plays them to simulate situational awareness for players.

Syntax

Syntax
[] call VN_fnc_initsituationalawareness;
Return value
Nothing

Examples

Example 1
[] call vn_fnc_initsituationalawareness