VN_fnc_initsituationalawareness
Jump to navigation
Jump to search
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
|
Description
Gathers compatible sounds from cfgsounds then plays them to simulate situational awareness for players.
Syntax
- Syntax
- [] call VN_fnc_initsituationalawareness;
- Return value
- Nothing
Examples
- Example 1
[] call vn_fnc_initsituationalawareness