VN_ms_fnc_createFlare

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← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Wyqer, veteran29
Argument(s): n/a
Effect(s): global
Execution: Server only

Description

Create ilumination flare on given position.

Syntax

Syntax
[position, size] call VN_ms_fnc_createFlare
Parameters
position: Array - the flare's position
size: Number - (Optional, default 0) the flare's size - can only be 0, 1 or 2 for small, medium and large
Return value
Object - the flare object

Examples

Example 1
[getPos player vectorAdd [0, 0, 50], 2] call VN_ms_fnc_createFlare;