VN_ms_fnc_isNear
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Wyqer, veteran29 |
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Description
Checks if most (> 50%) or any (at least 1) of the units are inside a given radius from a given object/position.
Syntax
- Syntax
- [groupsAndUnits, centre, radius, any, distance3D] call VN_ms_fnc_isNear
- Parameters
- groupsAndUnits: Object, Group, Array of Object and/or Group - array of groups and/or units
- centre: Array format Position or Object - the expected destination
- radius: Number - (Optional, default
15
) distance to check - any: Boolean - (Optional, default
false
) check if any unit is close - distance3D: Boolean - (Optional, default
false
) is the check done in 3D distance - Return value
- Boolean - are all (or any) provided units inside given radius from given centre
Examples
- Example 1
[[player, groupBravo], getMarkerPos "destination", 5, true, true] call VN_ms_fnc_isNear;