VN_fnc_revive_dynamic_audio
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Play an audio file including long-distance (up to 200m from camera's position) version if required, works for normal play, Splendid™ Camera & Zeus.
Syntax
- Syntax
- [speaker, soundClass, isLongDistance] call VN_fnc_revive_dynamic_audio
- Parameters
- speaker: Object - object that will say3D soundClass
- soundClass: String - audio class to `say3d` from the object
- isLongDistance: Boolean - if distance audio should be played. Should only return true if action is calling for help
- Return value
- Nothing
Examples
- Example 1
[driver sogJeep, "helloThere", false] call VN_fnc_revive_dynamic_audio;