VN_fnc_revive_dynamic_audio
Revision as of 19:25, 5 January 2021 by Lou Montana (talk | contribs) (Text replacement - " |e=" to " |a= |e=")
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
/* FILE: fn_revive_dynamic_audio.sqf DATE: 25-10-2019 AUTHOR: Ethan Johnson DESCRIPTION: Play an audio file including distance version if required, works for normal play, splended camera & zeus. PARAMETERS: (0): TEXT - Audio class to `say3d` from the object (1): OBJECT - Object to `say3d` the audio (2): BOOL - If distance audio should be played. Should only return true if action is calling for help RETURNS: NONE */(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)
Syntax
- Syntax
- [] call VN_fnc_revive_dynamic_audio;
- Return value
- Nothing
Examples
- Example 1
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