VN_ms_fnc_tracker_tracksLoop
Revision as of 19:19, 5 January 2021 by Lou Montana (talk | contribs) (Text replacement - " |a= " to " |author= ")
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Wyqer, veteran29 |
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Description
/* Author: Wyqer, veteran29 Date: 2019-08-11 Description: Loop that monitors player speed and periodicaly leaves tracks on his position. Parameter(s): NONE Returns: Function reached the end [BOOL] */ ["ItemAdd", [ "vn_tracksLoop", { private _playerPos = getPos player; if ( player distance vn_ms_lastTrackLocal < VN_MS_TRACKS_SPACING || {vectorMagnitude velocity player < VN_MS_TRACKS_MAGNITUDE} || {surfaceIsWater _playerPos} || {!isNull objectParent player} ) exitWith {}; vn_ms_lastTrackLocal = _playerPos; [missionNamespace, "vn_ms_tracksCreate", [player]] remoteExecCall ["BIS_fnc_callScriptedEventHandler", 2] ; }, VN_MS_TRACKS_DELAY ]] call BIS_fnc_loop; true(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)
Syntax
- Syntax
- [] call vn_ms_fnc_tracker_tracksLoop;
- Return value
- Nothing
Examples
- Example 1
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