From Savage Game Design Wiki
Revision as of 12:47, 16 September 2019 by vn>Unknown user
Jump to navigation
Jump to search
Description
/*
FILE: fn_revive_dynamic_audio.sqf
DATE: 25-10-2019
AUTHOR: Ethan Johnson
DESCRIPTION:
Play an audio file including distance version if required, works for normal play, splended camera & zeus.
PARAMETERS:
(0): TEXT - Audio class to `say3d` from the object
(1): OBJECT - Object to `say3d` the audio
(2): BOOL - If distance audio should be played. Should only return true if action is calling for help
RETURNS:
NONE
*/
(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)
Syntax
- Syntax
- [] call VN_fnc_revive_dynamic_audio;
- Return value
- Nothing
Examples
- Example 1
-