From Savage Game Design Wiki
Jump to navigation
Jump to search
Description
/*
FILE: fn_sam_dynamic_audio.sqf
DATE: 13-06-2019
AUTHOR: Ethan Johnson
DESCRIPTION:
Play situational awareness audio locally on users client based on predefined conditions, works for normal play, splended camera & zeus.
PARAMETERS:
(0): TEXT - Audio class to `say3d` from the object
(1): OBJECT - Object to `say3d` the audio
RETURNS:
NONE
*/
(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)
Syntax
- Syntax
- [] call VN_fnc_sam_dynamic_audio;
- Return value
- Nothing
Examples
- Example 1
-