VN_fnc_vehicle_spareAmmoUpdate
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.10 by veteran29, Apollo |
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Description
Hide spare ammunition stored on a vehicle as rounds are fired. Parameter(s): _vehicle - Vehicle to update _magMaxCount - full ammunition count in the magazine _magHideAnimSource - animationSource used for hiding the spare ammunition _magClass - magazine class Returns: Function reached the end [BOOL] Example(s): [truck, 12, "mag_he_hide", "vn_type56_v_12_he_mag"] call fn_veh_spareAmmoUpdate */
Syntax
- Syntax
- [_vehicle,_magMaxCount,_magHideAnimSource,_magClass] call VN_fnc_vehicle_spareAmmoUpdate;
- Parameters
- _vehicle: Object - (Optional, default
objNull
) Vehicle to update - _magMaxCount: Number - (Optional, default
0
) Full ammunition count in the magazine - _magHideAnimSource: String - (Optional, default
""
) animationSource used for hiding the spare ammunition - _magClass: String - (Optional, default
""
) Magazine class - Return value
- Boolean - Function reached the end
Examples
- Example 1
[truck, 12, "mag_he_hide", "vn_type56_v_12_he_mag"] call fn_veh_spareAmmoUpdate;