From Savage Game Design Wiki
Jump to navigation
Jump to search
Description
/* ----------------------------------------------------------------------------
Function: vn_fnc_module_UI_gestureMenu_init
Description:
- Loads up the STANDARD Version for the Gesture-Wheelmenu
- Adds Keyhandler - Standardbutton: Z/Y (The one between "T" and "U"...)
Parameters:
0 - OBJECT - The Logic/Module, that calls this function
1 - OBJECT - (NOT USED) assigned Object
2 - BOOL - is activated? ( https://community.bistudio.com/wiki/Modules -> "isDisposable" )
Example:
(autohandled by a placed Module!!)
[
"_logic",
"_unit",
"_activated"
] call vn_fnc_module_UI_gestureMenu_init;
Returns:
- Nothing
Author:
Dscha
---------------------------------------------------------------------------- */
(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)
Syntax
- Syntax
- [] call VN_fnc_module_UI_gestureMenu_init
- Return value
- Nothing
Examples
- Example 1
-