Dialogs and Radio Comms
Revision as of 00:08, 9 November 2022 by Veteran29 (talk | contribs) (Veteran29 moved page Campaign Dialogs to Dialogs and Radio Comms)
Dialogs list
Config | Class | Text |
---|---|---|
CfgRadio | vn_radiocom_coop_01_01 | LZ spotted, standby for insertion. |
CfgRadio | vn_radiocom_coop_01_02 | COVEY, Spike Team COLUMBIA. All clear. |
CfgRadio | vn_radiocom_coop_01_03 | COLUMBIA this is COVEY, Roger, Good hunting. Out. |
CfgRadio | vn_radiocom_coop_01_04 | COVEY, COLUMBIA, We need extraction. Over. |
CfgRadio | vn_radiocom_coop_01_05 | COLUMBIA, COVEY, Roger, head south. Out. |
CfgRadio | vn_radiocom_coop_01_06 | COVEY, COLUMBIA, Prairie Fire! Prairie Fire! They're comin' for us... HOW COPY? |
CfgRadio | vn_radiocom_coop_01_07 | COLUMBIA, COVEY, Roger, Wait out. All callsigns this is COVEY 46 declaring a Prairie Fire Emergency. COLUMBIA head to the Lima Zulu, We'll walk nape down your back trail. Good luck! |
CfgRadio | vn_radiocom_coop_01_08 | COVEY, COLUMBIA, They're on top of us! Give me 20 mike mike, rockets and nape all along our front, or we're never gonna make it. |
CfgRadio | vn_radiocom_coop_01_09 | COLUMBIA, COVEY, Roger, Air is coming in hot... Just keep your heads down and keep on shooting, the Kingbees will be there in 2 mikes. |
CfgRadio | vn_radiocom_coop_01_10 | Hello! COLUMBIA do you guys need a ride home? |
CfgRadio | vn_radiocom_coop_01_11 | KINGBEE, I'm gonna kiss you when we land you sweet mother fucker |
CfgRadio | vn_radiocom_coop_01_12 | Ha ha Du ma! Crazy trung-si! You dinky-dau! Maybe I shoot you if you try to kiss me! You go kill beaucoup VC for me OK? |
CfgRadio | vn_radiocom_coop_02_01 | COLUMBIA this is MINUTEMAN 45, we'll be inserting you today. We're standing by at the flight-line. S-4 left you some presents here boys. |
CfgRadio | vn_radiocom_coop_02_02 | LZ in sight, 2 mikes, lock n load |
CfgRadio | vn_radiocom_coop_02_03 | COLUMBIA, this is COVEY, Trucks destroyed. Well done! However, there are more coming. You can stay and destroy more trucks or request extraction now. |
CfgRadio | vn_radiocom_coop_02_04 | COLUMBIA, COVEY, roger, slicks inbound, three mikes. |
CfgRadio | vn_radiocom_coop_02_05 | Hi COLUMBIA you guys ready to go home? |
CfgRadio | vn_radiocom_coop_02_06 | Hi MINUTEMAN, yeah we're sure glad to see you. Beers are on us at the recon club tonight. |
CfgRadio | vn_radiocom_coop_02_07 | COLUMBIA, COVEY, you got a problem! Hillsboro reports enemy triple A surrounding the site. No extraction possible. Bug out of there on foot. |
CfgRadio | vn_radiocom_coop_02_08 | COVEY, COLUMBIA, Roger, heading South. Out. |
CfgRadio | vn_radiocom_coop_02_09 | COLUMBIA, COVEY, Roger, No Tac-Air today, you'll have to run as far south as you can get. |
CfgRadio | vn_radiocom_coop_02_10 | COVEY, COLUMBIA, They're on top of us. Where are the Slicks? |
CfgRadio | vn_radiocom_coop_02_11 | COLUMBIA, COVEY, Roger, slicks will be there in 2 mikes. |
CfgRadio | vn_radiocom_coop_02_12 | Hi MINUTEMAN, yeah we're sure glad you made it in here. Beers are on us at the recon club tonight. |
CfgRadio | vn_radiocom_coop_02_13 | COLUMBIA, this is COVEY, we got a problem. You're boxed in. The Slicks can't make it in there. Break south. I say again!. Break south. No extraction. |
CfgRadio | vn_radiocom_coop_02_14 | COVEY, COLUMBIA, Any sign of Lima Zulu? Can't see anywhere down here. Got voices all around us. Situation is critical. Over. |
CfgRadio | vn_radiocom_coop_02_15 | COLUMBIA, COVEY, OK it's a long-shot. Hillsboro has detoured a Commando Vault package. Mark your location with smoke NOW. |
CfgRadio | vn_radiocom_coop_02_16 | COVEY, COLUMBIA, OK I see it, heading to the target. |
CfgRadio | vn_radiocom_coop_02_17 | Geez, COLUMBIA you guys sure know how to throw a party. Just look at the place! |
CfgRadio | vn_radiocom_coop_03_01 | Bright Light emergency! A Kingbee has gone down, crashed in the trees. Let's get the team on board. It's showtime boys! |
CfgRadio | vn_radiocom_coop_03_02 | There's the crash site. We'll set you down here. |
CfgRadio | vn_radiocom_coop_03_03 | COVEY this is Spike Team COLUMBIA. Moving out. |
CfgRadio | vn_radiocom_coop_03_04 | COLUMBIA, COVEY, Roger that, Good hunting. Out. |
CfgRadio | vn_radiocom_coop_03_05 | COVEY, COLUMBIA, Crash site secure. |
CfgRadio | vn_radiocom_coop_03_06 | COLUMBIA, COVEY, Roger, what's the sitrep on the package? Over. |
CfgRadio | vn_radiocom_coop_03_07 | COVEY, COLUMBIA, Package 1 secure, 3 KIA to pick up. Package 2 is probably nearby, moving to locate. Over. |
CfgRadio | vn_radiocom_coop_03_08 | COLUMBIA, COVEY, Roger, RT Raleigh will extract the KIAs, I have a lot of air standing by for you. Just say the word. Out. |
CfgRadio | vn_radiocom_coop_03_09 | COVEY, COLUMBIA, We're onto Package 2. Going underground for a time. Will be off-comms. If we don't come out, order an Arc-Light on this grid. |
CfgRadio | vn_radiocom_coop_03_10 | COLUMBIA, COVEY, Roger, I have your grid. Let's hope it doesn't come to that. I need to check in with another team but I will be back when you need me. Good luck down there. Out. |
CfgRadio | vn_radiocom_coop_03_11 | COLUMB…, …VEY…hurry… large enemy for….overrun…say again… |
CfgRadio | vn_radiocom_coop_03_12 | COVEY, COLUMBIA, We're out. We have Package 2, one pilot. Give me a Lima Zulu. I say again, Package two is secured. Requesting Lima Zulu, over. |
CfgRadio | vn_radiocom_coop_03_13 | COLUMBIA COVEY Good to hear from you again, you need to move your team out. There are enemy forces converging from the north, east and west |
CfgRadio | vn_radiocom_coop_03_14 | All callsigns this is COVEY 46 declaring a Prairie Fire Emergency. Voodoo callsigns begin your runs. Start dropping your ordnance to the November of the marked site. |
CfgRadio | vn_radiocom_coop_03_15 | COVEY, COLUMBIA, They're onto us! Requesting snakes and nape all along our back trail to our November echo, repeat to our November echo. We need it now! |
CfgRadio | vn_radiocom_coop_03_16 | COLUMBIA, COVEY, Roger, We're hammering your back trail. There's a thousand of them sons of bitches... Keep your heads down... CONDOR is on the way. Will be there in 2 mikes. |
CfgRadio | vn_radiocom_coop_03_17 | Hey COLUMBIA let's get going, beaucoup VC will be on us soon. |
CfgRadio | vn_radiocom_coop_03_18 | CONDOR, I'm sure glad to see you. Get us outta this hell-hole. |
CfgRadio | vn_radiocom_coop_03_19 | Damn you sure stirred up an ants nest down here. At least Covey will get a good body count! …… That's a real good thing you done for our Vietnamese crews. They believe if the body is left behind and not buried in their homeland, the soul will forever wander the jungles in pain and suffering. |
CfgRadio | vn_radiocom_coop_04_01 | LZ spotted, standby for insertion. |
CfgRadio | vn_radiocom_coop_04_02 | COVEY this is Spike Team COLUMBIA. All clear. |
CfgRadio | vn_radiocom_coop_04_03 | COLUMBIA, COVEY, Roger. Watch out for some triple-A in your target. We just took hits from your Echo. Good hunting. Out. |
CfgRadio | vn_radiocom_coop_04_04 | COVEY this is Spike Team COLUMBIA. Team at RON site. Beware confirmed triple-A site to our Sierra. See you on the flipside. |
CfgRadio | vn_radiocom_coop_04_05 | COLUMBIA, COVEY, Roger, sleep tight, check in with Moonbeam later. |
CfgRadio | vn_radiocom_coop_04_06 | MOONBEAM this is Spike Team COLUMBIA. Team at RON site. NVA very close, over. |
CfgRadio | vn_radiocom_coop_04_07 | COLUMBIA, this is MOONBEAM. Roger, we'll monitor your signal. If you need help we can bring up a SPECTRE, over. |
CfgRadio | vn_radiocom_coop_04_08 | MOONBEAM, Roger thanks. Let's see how it plays out. COLUMBIA out. |
CfgRadio | vn_radiocom_coop_04_09 | COLUMBIA, COVEY, How you guys going down there? Over. |
CfgRadio | vn_radiocom_coop_04_10 | COVEY this is COLUMBIA. Heading for the road, tracking triple-A team, over. |
CfgRadio | vn_radiocom_coop_04_11 | COLUMBIA, COVEY, Roger. We'll be on station for your snatch today. Kingbees will be orbiting. COVEY out. |
CfgRadio | vn_radiocom_coop_04_12 | COVEY, COLUMBIA, Prairie Fire! Prairie Fire! We need extraction NOW! Over. |
CfgRadio | vn_radiocom_coop_04_13 | COLUMBIA, COVEY, Roger, Wait out. All callsigns this is COVEY 59 declaring a Prairie Fire Emergency. COLUMBIA head to the Lima Zulu and I'll start wasting your back trail. |
CfgRadio | vn_radiocom_coop_04_14 | COVEY, COLUMBIA, They're close to us! Give me rockets and nape to the trees to ECHO. I say again splash our ECHO. |
CfgRadio | vn_radiocom_coop_04_15 | COLUMBIA, COVEY, Roger, Air is coming in hot... Keep shooting, the Kingbees will be there in 2 mikes. |
CfgRadio | vn_radiocom_coop_04_16 | Hi COLUMBIA did you guys run into trouble here? |
CfgRadio | vn_radiocom_coop_04_17 | KINGBEE, we're getting on now. Thanks for the pickup. |
CfgRadio | vn_radiocom_coop_04_18 | Ok team, stop eyeing up our prize. It ain't happening! This is our ticket to a whole bunch of Taipei pussy. |
CfgRadio | vn_radiocom_coop_05_01 | There's your LZ, looks quiet down there, you good? |
CfgRadio | vn_radiocom_coop_05_02 | COVEY, this is Spike Team COLUMBIA. All clear. |
CfgRadio | vn_radiocom_coop_05_03 | COLUMBIA, COVEY, Roger. It looks busy down there to the November and Echo, I'll bring the air back as soon as you need it. Covey out. |
CfgRadio | vn_radiocom_coop_05_04 | HILLSBORO, COLUMBIA. Pattern Gold, I say again, Pattern Gold. |
CfgRadio | vn_radiocom_coop_05_05 | COLUMBIA, HILLSBORO, receiving you 3 by 5. Roger. Pattern Gold acknowledged. |
CfgRadio | vn_radiocom_coop_05_06 | COVEY, COLUMBIA. Team at RON site, over. |
CfgRadio | vn_radiocom_coop_05_07 | COLUMBIA, COVEY, Roger, Moonbeam will check in with you tonight. |
CfgRadio | vn_radiocom_coop_05_08 | MOONBEAM, this is Spike Team COLUMBIA, how copy? Over. |
CfgRadio | vn_radiocom_coop_05_09 | COLUMBIA, this is MOONBEAM. Good copy. We're on station, weather's turning patchy. Stay safe. Moonbeam out. |
CfgRadio | vn_radiocom_coop_05_10 | COLUMBIA, this is COVEY 6, Covey 6 calling ST Columbia, how do you read, over? |
CfgRadio | vn_radiocom_coop_05_11 | COVEY, this is Spike Team COLUMBIA, Good morning! All good here. We're on the move, but will need you soon, over. |
CfgRadio | vn_radiocom_coop_05_12 | COLUMBIA, COVEY, Roger, Weathers patchy. We have a fair bit of air scheduled. Be here when you need it, over. |
CfgRadio | vn_radiocom_coop_05_13 | COVEY, COLUMBIA, Prairie Fire! Prairie Fire! Need extraction... need tac-air... over |
CfgRadio | vn_radiocom_coop_05_14 | COLUMBIA, COVEY, Roger, Break. All callsigns this is COVEY 6 calling a Prairie Fire Emergency. |
CfgRadio | vn_radiocom_coop_05_15 | COVEY, COLUMBIA, they're all around us! Give me rockets in the trees to our NOVEMBER and ECHO. I say again NOVEMBER and ECHO. |
CfgRadio | vn_radiocom_coop_05_16 | COVEY, this is HARE LEAD 5, we got a pink team here to mix it up a little. Where do you want it? |
CfgRadio | vn_radiocom_coop_05_17 | HARE LEAD, COVEY, Roger, Glad to have you. Spike Team is to your Sierra. Light up everything to November of the willie pete. With this weather you're all we've got. Break. COLUMBIA, COVEY, continue heading Sierra, how copy? |
CfgRadio | vn_radiocom_coop_05_18 | COVEY, COLUMBIA, sorry there was too much ordnance going on. Good copy! Moving Sierra, out. |
CfgRadio | vn_radiocom_coop_05_19 | COVEY, HARE LEAD 5, what else do ya need? We have nails and HE. |
CfgRadio | vn_radiocom_coop_05_20 | HARE LEAD, COVEY, Roger, Keep working the trees to the November of the lemon smoke, there's plenty more of them bastards down there. |
CfgRadio | vn_radiocom_coop_05_21 | OK COVEY, where are you taking us? This ride's getting hot. |
CfgRadio | vn_radiocom_coop_05_22 | COLUMBIA, COVEY, LZ is one click Sierra, wide open, but the pink teams got you covered. You'll know it when you see it... Keep moving, the Gnats will be there in 5 mikes. |
CfgRadio | vn_radiocom_coop_05_23 | COVEY, we have a BICYCLE. Tell HQ it might get us more air. |
CfgRadio | vn_radiocom_coop_05_24 | COLUMBIA, COVEY, Roger, confirm a living BICYCLE? |
CfgRadio | vn_radiocom_coop_05_25 | COVEY, that's a Roger. Now get us out of here. |
CfgRadio | vn_radiocom_coop_05_26 | COLUMBIA, GNAT 7 here, come to fly you guys home. |
CfgRadio | vn_radiocom_coop_05_27 | GNAT, We're ready to go, get in here. |
CfgRadio | vn_radiocom_coop_05_28 | Hey is that guy a General? |
CfgRadio | vn_radiocom_coop_05_29 | Negative he's a colonel, and boy does he look pissed. |
CfgRadio | vn_radiocom_coop_06_01 | There's your LZ, like landing on the moon! |
CfgRadio | vn_radiocom_coop_06_02 | Mayday Mayday! We're going down! Heavy enemy AA... |
CfgRadio | vn_radiocom_coop_06_03 | This is COVEY 5 calling a Prairie Fire emergency. 2 Ships are down, no survivors. Bring in everything we got. Chase ships stand-by, BREAK, COLUMBIA, I'm sorry, the AA is too heavy for extraction. |
CfgRadio | vn_radiocom_coop_06_04 | COVEY, Columbia, roger, get us help now! |
CfgRadio | vn_radiocom_coop_06_05 | This is COVEY 5… seein' tanks… PT76s... comin' from... Whisky of Oscar Eight... need fast movers and gunships. Taking fire... heavy AA…. Team in trouble…. |
CfgRadio | vn_radiocom_coop_06_06 | MUSKET 5 commencing run, holy shit this is hot... Yee Ha. |
CfgRadio | vn_radiocom_coop_06_07 | MUSKET 5, EAGLE CLAW 41, we're right on your six, going for the boats. |
CfgRadio | vn_radiocom_coop_06_08 | COVEY 5 this is VOODOO 6, strike package on station, 1 mike out, where do you want it? |
CfgRadio | vn_radiocom_coop_06_09 | VOODOO 6, COVEY, roger, tanks in the open to the Whiskey of the road, marked with willie pete, how copy? |
CfgRadio | vn_radiocom_coop_06_10 | VOODOO 6, smoke seen, rolling in. |
CfgRadio | vn_radiocom_coop_06_11 | VOODOO 6, COVEY, good effect! You really knocked them dead |
CfgRadio | vn_radiocom_coop_06_12 | Mayday mayday, VOODOO 5 is hit! |
CfgRadio | vn_radiocom_coop_06_13 | VOODOO 5 is down… his wing exploded… no parachutes… they're gone. |
CfgRadio | vn_radiocom_coop_06_14 | SUNDOWNER strike package on station, whaddya need? |
CfgRadio | vn_radiocom_coop_06_15 | SUNDOWNER 6, COVEY, good timing, give me nape all along the ridge line to the echo of the river. |
CfgRadio | vn_radiocom_coop_06_16 | SUNDOWNER 6 roger, commencing run. |
CfgRadio | vn_radiocom_coop_06_17 | SUNDOWNER good effect, repeat strike... |
CfgRadio | vn_radiocom_coop_06_18 | COVEY, COLUMBIA, light casualties, a lot of action, any news on extraction? We're in the middle of a regimental HQ, there's some sort of radar 100 feet in front of us over. |
CfgRadio | vn_radiocom_coop_06_19 | COLUMBIA, COVEY, Roger, glad to hear your voice, can't extract yet, too much AA... That may be the fire direction radar, can you mark it? |
CfgRadio | vn_radiocom_coop_06_20 | COVEY, COLUMBIA, roger, we'll try. |
CfgRadio | vn_radiocom_coop_06_21 | COVEY, MUSKET 5, we are Winchester on ammo, off-station, will be back as soon as we're rearm. |
CfgRadio | vn_radiocom_coop_06_22 | COVEY, COLUMBIA, target marked, over. |
CfgRadio | vn_radiocom_coop_06_23 | COLUMBIA, COVEY, roger smoke seen, OK move echo towards the blue, we'll focus on that target now… get the team clear. |
CfgRadio | vn_radiocom_coop_06_24 | COVEY, COLUMBIA radar is down. Tell HQ we need more air, and FAST. |
CfgRadio | vn_radiocom_coop_06_25 | COLUMBIA, COVEY, Roger, good work, move to your echo, we'll try and get you out near the blue. |
CfgRadio | vn_radiocom_coop_06_26 | COVEY, COLUMBIA, we can't get near it, heading for the river. |
CfgRadio | vn_radiocom_coop_06_27 | COVEY, this is Eagle Claw 41. I'm done with your western targets, focussing on the river. Where's your team located? |
CfgRadio | vn_radiocom_coop_06_28 | EAGLE CLAW, COVEY, Roger, Team is on the western shore awaiting extraction, see what you can do to help them. |
CfgRadio | vn_radiocom_coop_06_29 | COVEY, Eagle Claw, roger. The AA is heavier up high, coming from the eastern side of the mountain, suggest getting the team over the river and extracting from right underneath their fire, over. |
CfgRadio | vn_radiocom_coop_06_30 | EAGLE CLAW, COVEY, Roger, break. Columbia, can you guys get across the blue? How copy? |
CfgRadio | vn_radiocom_coop_06_31 | COVEY, COLUMBIA, FUCK! Well… we can try, just get us an extract. |
CfgRadio | vn_radiocom_coop_06_32 | Columbia, COVEY, Roger, Break All callsigns keep suppressing those bastards so we can get the team across the blue. |
CfgRadio | vn_radiocom_coop_06_33 | MINUTEMAN, you OK to extract, follow blue in from south, keep low, and pick up the team on the western bank, over |
CfgRadio | vn_radiocom_coop_06_34 | MINUTEMAN, do you copy? over |
CfgRadio | vn_radiocom_coop_06_35 | Covey, Roger this is MINUTEMAN 2, standing by, we'll get them out. |
CfgRadio | vn_radiocom_coop_06_36 | Minuteman 2? I heard you go down? How in hell...? |
CfgRadio | vn_radiocom_coop_06_37 | Covey, Roger, we got picked up and grabbed a chase ship at Camp Eagle, no way we're gonna leave these guys here... |
CfgRadio | vn_radiocom_coop_06_38 | ABORT! ABORT! Minuteman they got another patrol boat down there... |
CfgRadio | vn_radiocom_coop_06_39 | COVEY, Eagle Claw, engaging boat… c'mon you fucker, get some! |
CfgRadio | vn_radiocom_coop_06_40 | Hey Columbia, you comin or what? |
CfgRadio | vn_radiocom_coop_06_41 | COLUMBIA, COVEY! How're you holding up? |
CfgRadio | vn_radiocom_coop_02_e01_01 | MOONSHINE 5, NEPTUNE 6, primary objectives complete. Moving to OP. Over. |
CfgRadio | vn_radiocom_coop_02_e01_02 | NEPTUNE 6, MOONSHINE 5, Roger. Any problems getting you out? Over. |
CfgRadio | vn_radiocom_coop_02_e01_03 | MOONSHINE 5, NEPTUNE, The way is clear, extract should be fine, NEPTUNE out. |
CfgRadio | vn_radiocom_coop_02_e01_04 | NEPTUNE 6, MOONSHINE 5, We’re hearing alarms, are you guys ok? Over. |
CfgRadio | vn_radiocom_coop_02_e01_05 | MOONSHINE 5, NEPTUNE, We had to go loud, still some tasks to deal with, will see what we can do here. NEPTUNE out. |
CfgRadio | vn_radiocom_coop_02_e01_06 | MOONSHINE 5, NEPTUNE 6, we’re at the OP now, there are several sites in view. We’re gonna see if we can do somethin’ about them. Over. |
CfgRadio | vn_radiocom_coop_02_e01_07 | NEPTUNE 6, MOONSHINE 5, Roger, we’ll wait for your OK. MOONSHINE 5 out. |
CfgRadio | vn_radiocom_coop_02_e01_08 | MOONSHINE 5, NEPTUNE 6, we’re back at the OP, secondary sites are set to blow. Over. |
CfgRadio | vn_radiocom_coop_02_e01_09 | NEPTUNE 6, MOONSHINE 5, Roger, Strike package is close, keep eyes on, MOONSHINE out. |
CfgRadio | vn_radiocom_coop_02_e01_10 | NEPTUNE 6, MOONSHINE 5, Strike package is inbound, get out of there now. Over. |
CfgRadio | vn_radiocom_coop_02_e01_11 | MOONSHINE 5, NEPTUNE 6, Roger. We’re heading to the OP, there was no chance, so some AA is still active, I say again, some AA is still active. Neptune out. |
CfgRadio | vn_radiocom_coop_02_e01_12 | MOONSHINE 5, this is SUNDOWNER 6, approaching your target. Are we cleared hot? Over. |
CfgRadio | vn_radiocom_coop_02_e01_13 | SUNDOWNER 6, MOONSHINE 5, Copy, wait one, Break! NEPTUNE 6 Initiate! I say again Initiate! Break. SUNDOWNER 6, target should be illuminated. Cleared hot, MOONSHINE out. |
CfgRadio | vn_radiocom_coop_02_e01_14 | MOONSHINE 5, SUNDOWNER 6, Roger, engaging. SUNDOWNER out. |
CfgRadio | vn_radiocom_coop_02_e01_15 | MOONSHINE 5, NEPTUNE 6, we’re at the OP, under fire, there’s a pilot bailed out real near us. We’re gonna try an get him. Over. |
CfgRadio | vn_radiocom_coop_02_e01_16 | NEPTUNE 6, MOONSHINE 5, Roger, good luck, we’ll advise the Navy. MOONSHINE out. |
CfgRadio | vn_radiocom_coop_02_e01_17 | MOONSHINE 5, NEPTUNE 6, we have the pilot. His wizzo is KIA. We’re heading to the RV. Over. |
CfgRadio | vn_radiocom_coop_02_e01_18 | NEPTUNE 6, MOONSHINE 5, Roger, we’ll see you at the RV. MOONSHINE out. |
CfgRadio | vn_radiocom_coop_02_e01_19 | MOONSHINE 5, NEPTUNE 6, the pilot is KIA. We’re under too much fire, moving to RV now. Over. |
CfgRadio | vn_radiocom_coop_02_e01_20 | NEPTUNE 6, MOONSHINE 5, Roger, sorry to hear that, just try to reach the extract. MOONSHINE out. |
CfgRadio | vn_radiocom_coop_02_e01_21 | NEPTUNE 6, MOONSHINE 5, We see you approaching the RV, let’s get you on board and get out of here. MOONSHINE out. |
CfgSounds | vn_coop_01_radiohint_01 | Heads up, killer! This is Lieutenant Bowra, callsign El Cid, I'll be advising you during your mission today. Our teams have succeeded in planting sabotaged ammo in the past – you should, too. But remember that no mission is routine. |
CfgSounds | vn_coop_01_radiohint_02 | Head over to S-4 and draw any additional weapons you might need. It's the building next to the TOC. Don't forget to take mines! |
CfgSounds | vn_coop_01_radiohint_03 | Your CAR-15 is fantastic for recon ops. Plan on carrying 20 mags and at least 10 grenades, plus mines, claymores and smokes. Your pointman needs a suppressed Swedish K for any chance contacts. |
CfgSounds | vn_coop_01_radiohint_04 | These Chinese AK rounds contain PETN high explosive, with one or two packed in each 640-round "sardine can." An NVA will load a sabotaged round and xin loi!… 'Sorry 'bout that!' |
CfgSounds | vn_coop_01_radiohint_05 | Our Vietnamese pilots, the Kingbees, these guys are the best in the business. No matter how bad things get , they will come and get ya. You had better bet Cowboy is ice cold in the middle of a shitstorm. |
CfgSounds | vn_coop_01_radiohint_06 | Clandestine is your byword. To avoid being spotted during insertion, don't land near any visible enemy presence. |
CfgSounds | vn_coop_01_radiohint_07 | Stay alert to LZ watchers who will report your landing. The enemy is gonna send trackers after you -- bushwhack 'em and continue your mission. |
CfgSounds | vn_coop_01_radiohint_08 | Good choice. This LZ is pretty small - hell, the enemy might not even watch it. Once you hit the ground, move fast then hide for ten minutes and LISTEN. |
CfgSounds | vn_coop_01_radiohint_09 | If there's negative enemy, give Covey a 'Team OK' so he can release the air assets from standby. |
CfgSounds | vn_coop_01_radiohint_10 | Weather's fair – good-to-go for Tac-Air or an emergency extraction. |
CfgSounds | vn_coop_01_radiohint_11 | TRACKER! His signal shots mean the NVA is on your ass. Plant some toe-poppers and evade –dog-leg back and forth to throw them off... |
CfgSounds | vn_coop_01_radiohint_12 | Sounds like your tracker found your mines. Well done. Now keep moving away from that sound! |
CfgSounds | vn_coop_01_radiohint_13 | A high speed trail – the kind the bastards use to move ammo between cache sites. Shadow it north and you might find one. |
CfgSounds | vn_coop_01_radiohint_14 | Sentries! Avoid contact or the mission will become a lot harder and you'll have to fight for your lives! |
CfgSounds | vn_coop_01_radiohint_15 | Until the sentries are out of the way, get in a tight perimeter, face outwards like spokes in a wheel. |
CfgSounds | vn_coop_01_radiohint_16 | Now's your chance. Plant the spiked ammo cans near the others and un-ass the area! |
CfgSounds | vn_coop_01_radiohint_17 | That'll give someone a headache. Now let's get the team outta here before anyone wakes up. |
CfgSounds | vn_coop_01_radiohint_18 | They're on to you! Remember your immediate action drills and break contact. |
CfgSounds | vn_coop_01_radiohint_19 | Use Claymores and grenades to buy some distance, then run like fucking hell. Get your asses to an LZ. |
CfgSounds | vn_coop_01_radiohint_20 | Extraction birds en route! Covey will pick your LZ. Get there fast! Must be a whole battalion in the area. |
CfgSounds | vn_coop_01_radiohint_21 | You've reached the LZ. Take cover- hold the high ground! Call tac-air on these bastards! |
CfgSounds | vn_coop_01_radiohint_22 | Ok! Kingbees are en route, but we gotta hold on! Keep the enemy off the LZ. |
CfgSounds | vn_coop_01_radiohint_23 | Kingbee is here – Board it, FAST. One-Zero is last to board. |
CfgSounds | vn_coop_01_radiohint_24 | This sit-down LZ beats flying out on a STABO rig – great if that's all you got, but that rig is one painful-ass way to fly. |
CfgSounds | vn_coop_01_radiohint_25 | Welcome back. Head over to the Recon Club for a cold one and swap lessons learned with the other Spike Teams. They weren't sure you'd make it out of there. Job well done. |
CfgSounds | vn_coop_02_radiohint_01 | This is El Cid, I'll be monitoring your mission today. Hatchet Forces deliver a real gut-punch to the NVA. We've been doing this since 65, but keep in mind, they will do whatever they can to wipe you out today. Go careful. |
CfgSounds | vn_coop_02_radiohint_02 | Head over to S-4 and draw any weapons you might need. The building next to the T.O.C. |
CfgSounds | vn_coop_02_radiohint_03 | The M60 or RPD shorty could come in handy today. Or an M79 thumper. Beaucoup targets on that highway. Bring plenty of claymores. Grab a few LAW launchers too. |
CfgSounds | vn_coop_02_radiohint_04 | Head over to the flight line. Flying slicks today – low level insert under the cloud. Bring a bag – it could get messy! |
CfgSounds | vn_coop_02_radiohint_05 | You can nail a lot of enemy hardware with these heavy weapons. Get 'em loaded on the slick. |
CfgSounds | vn_coop_02_radiohint_06 | This cloud layer is thick. You're gonna be socked in - zero chance of Tac-Air and looks pretty dicey for emergency extract. |
CfgSounds | vn_coop_02_radiohint_07 | Here it is - MSS Leghorn - sovereign American real estate in the heart of Laos. A home away from home. |
CfgSounds | vn_coop_02_radiohint_08 | The enemy patrols the base of the mountain. You'll need to slip by them to set up mines on the road. |
CfgSounds | vn_coop_02_radiohint_09 | Put half your guys near the road with claymores. Watch over them with the big guns from up here. |
CfgSounds | vn_coop_02_radiohint_10 | OK you're all set up. The show's about to get started. If the bastards go nuts you're gonna need to bug out fast. |
CfgSounds | vn_coop_02_radiohint_11 | Here they come. Blow the claymores when they're right on 'em. Then whack 'em with the heavy stuff. They're not gonna know what hit them. |
CfgSounds | vn_coop_02_radiohint_12 | Looks like they're buzzing. Get your team on the hill. Use the mortar and machine guns for cover. |
CfgSounds | vn_coop_02_radiohint_13 | Nice work - you lit a fire under their asses! That's a lot of scrap metal! Enough for Chief SOG. You can either call in the slicks, or stick around for more fireworks. |
CfgSounds | vn_coop_02_radiohint_14 | Well that was a close call! You guys sure knocked a dent in the enemy supply train. Nice clean ambush, you poured it on 'em, and bugged out in good time. |
CfgSounds | vn_coop_02_radiohint_15 | Heads up! Hillsboro is reporting heavy enemy radio traffic. There's a lot of NVA converging on this area. |
CfgSounds | vn_coop_02_radiohint_16 | Christ, one-zero, you sure got a lot of balls. Keep smacking their trucks. They are desperate to get through. |
CfgSounds | vn_coop_02_radiohint_17 | OK one-zero, you can either call in the slicks, or stick around for more fireworks. Maybe you've done enough damage today? |
CfgSounds | vn_coop_02_radiohint_18 | With no extraction from here, you'll have to bug the team out. Get off this mountain and break south. Watch out for NVA patrols. They're coming in force. |
CfgSounds | vn_coop_02_radiohint_19 | There are NVA closing in from all sides, pick up the pace! They really have a bug up their ass! |
CfgSounds | vn_coop_02_radiohint_20 | OK try and hold this LZ, the slicks are on their way. |
CfgSounds | vn_coop_02_radiohint_21 | Well that was a really close call! You guys sure knocked a dent in the enemy supply train. Nice clean ambush, you shut down their road for half a day! |
CfgSounds | vn_coop_02_radiohint_22 | Ballsy move! This Hatchet Force is really giving 'em hell. Keep hammering that road. |
CfgSounds | vn_coop_02_radiohint_23 | The NVA have you almost surrounded, it's time to go. |
CfgSounds | vn_coop_02_radiohint_24 | No deal today! They have this LZ boxed in with triple-A. Your best chance is to break south again. Smoke your back trail and di di mao! |
CfgSounds | vn_coop_02_radiohint_25 | OK, there's not much time, the NVA are almost on you, there are hundreds of them! Keep running. |
CfgSounds | vn_coop_02_radiohint_26 | A BLU-82! Toss smoke on your pos so COVEY doesn't drop it too near you. Stay clear until the bomb goes off, then get in fast! The slicks will be in right behind the blast. |
CfgSounds | vn_coop_02_radiohint_27 | Hold this LZ, the slicks are here. |
CfgSounds | vn_coop_02_radiohint_28 | Well that was too close for comfort! You guys sure knocked out the enemy supply train. Nice clean ambush, you shut down their road for a whole day! Chief SOG will have a cigar for you in Saigon. That BLU-82 was a blast! |
CfgSounds | vn_coop_02_radiohint_29 | Welcome back. Head over to the Recon Club for a cold one on me. Make sure to swap lessons learned with the other Spike Teams. Good work one-zero, mission complete. |
CfgSounds | vn_coop_03_radiohint_01 | This is Sergeant Meyer, callsign Tilt, I'll be advising you during this mission. Every Spike team spends a week in every month standing Bright Light duty. |
CfgSounds | vn_coop_03_radiohint_02 | Head over to S-4 and draw any weapons you need. It's the building next to the TOC. And make sure you have first aid kits. |
CfgSounds | vn_coop_03_radiohint_03 | We have some new M16s with suppressors for this one. A little heavier than your CAR15, but could be useful so you can get in quiet and avoid enemy detection. |
CfgSounds | vn_coop_03_radiohint_04 | Time to head out to the flight line and wait for the call. If it's a good week, you'll get to cool your heels playing poker or even work on your tan. |
CfgSounds | vn_coop_03_radiohint_05 | Ok this is it! Our guys are in trouble. Time to mount up. Today you're riding with US slick pilots Condor 22. They know the terrain and are used to flying into hot LZ's. Rest assured they will pull you out if you get into shit. |
CfgSounds | vn_coop_03_radiohint_06 | Ok this is bad. I don't want to spook you, but the A Shau valley is a real shithole, crawling with hardcore NVA troops. Try to avoid contact down there or it could get pretty desperate. |
CfgSounds | vn_coop_03_radiohint_07 | There's the crash site. It's right in Charlie's backyard, so land a bit further out and try to get there undetected. Those suppressors from Okinawa should help. |
CfgSounds | vn_coop_03_radiohint_08 | Air assets are stacked up for you on this. Use them when you need them, but try and locate the crew first. |
CfgSounds | vn_coop_03_radiohint_09 | You're doing great so far, everyone in the team sure appreciates that somebody will come and get them if they get stuck in the shit like this. |
CfgSounds | vn_coop_03_radiohint_10 | OK here's the site, approach it carefully, check for enemy around the perimeter. |
CfgSounds | vn_coop_03_radiohint_11 | Damn! looks like Charlie is on high alert the area is crawling with soldiers, deploy your team and take them down as quietly as possible, but watch out for friendlies. |
CfgSounds | vn_coop_03_radiohint_12 | OK good job, now check for radios, codebooks and flight-plans. Look for any US or ARVN survivors or bodies. Do it quick. |
CfgSounds | vn_coop_03_radiohint_13 | Bringing back this stuff is important, Charlie has been known to use our radios to listen in to our comms, or even set traps to lure in other helicopter crews. |
CfgSounds | vn_coop_03_radiohint_14 | So, 3 bodies and 4 helmets. Looks like one of the guys is alive, but he may have been taken. Another team will extract the bodies, see if you can pick up on the trail for the missing pilot. |
CfgSounds | vn_coop_03_radiohint_15 | A blood trail. This looks promising. See where it goes.This is where the fun starts, be ready... |
CfgSounds | vn_coop_03_radiohint_16 | A VC camp! The enemy has a huge network of small camps like this throughout the A Shau. It's one of the reasons we lost whole teams in here. |
CfgSounds | vn_coop_03_radiohint_17 | Sweep the camp, to see what you're up against. Then take everyone down fast, and find our guy. |
CfgSounds | vn_coop_03_radiohint_18 | Hmm, No sign of the pilot yet. Have another look, this camp seems too small for the amount of troops here. |
CfgSounds | vn_coop_03_radiohint_19 | So Charlie has a cave! Better go easy, see who's home. |
CfgSounds | vn_coop_03_radiohint_20 | Well well well... Charlie has been busy, a tunnel! This may be a much bigger operation than we realised. These rat holes can go on for miles, best get in there and try to find the pilot and get out fast. |
CfgSounds | vn_coop_03_radiohint_21 | This is some creepy shit, Columbia. Beware booby traps. Charlie uses mines, spikes, murder-holes, even snakes, all kinds of horrible stuff. |
CfgSounds | vn_coop_03_radiohint_22 | You found him! OK administer first aid fast and let's get the hell out of this shithole. Covey is sending in the Slicks now, let's di di. |
CfgSounds | vn_coop_03_radiohint_23 | You lost the pilot! OK this is bad news, but keep your head and try to extract the team. |
CfgSounds | vn_coop_03_radiohint_24 | Run to the Lima Zulu, Charlie knows something's up! There are patrols moving this way, coming fast. |
CfgSounds | vn_coop_03_radiohint_25 | Covey will start pasting the area to your north. We have tac-air stacked up to 20,000 feet. They can't see much with this cloud, but Coveys doing a good job guiding them to their targets. |
CfgSounds | vn_coop_03_radiohint_26 | OK here's the LZ, get yourselves spread out for defence, and get on board fast when the slicks hit the dirt. Charlie's gonna be moving in triple A. |
CfgSounds | vn_coop_03_radiohint_27 | Jump on, let's go home. |
CfgSounds | vn_coop_03_radiohint_28 | Welcome back Columbia. Head over to the mess and grab some chow for your team. Job well done. |
CfgSounds | vn_coop_03_radiohint_29 | Welcome back Columbia. It's a shame we lost the pilot. Get some chow and a shower and head for debrief. |
CfgSounds | vn_coop_04_radiohint_01 | This is Tilt, I'll be advising you during your mission today. Capturing an enemy prisoner is risky and a lot of teams have failed. Chief SOG is offering 5 days R&R for this one. I'd recommend Taipei. |
CfgSounds | vn_coop_04_radiohint_02 | Head over to S-4 and draw any additional weapons you may need. It's the building next to the TOC. Don't forget claymores and suppressors! |
CfgSounds | vn_coop_04_radiohint_03 | A suppressed M3 will do for the road security. The rest of the team should go "loaded for elephant". |
CfgSounds | vn_coop_04_radiohint_04 | Use the claymore to blow the wheels off the truck and stun the driver. Place it side-on so it only takes out the tires. You don't want to harm the driver. |
CfgSounds | vn_coop_04_radiohint_05 | Keep the prisoner away from the indigs, they may throw him out of the Kingbee. Remember these guys lost family to the communists. They wouldn't think twice seeing if he can fly. |
CfgSounds | vn_coop_04_radiohint_06 | Avoid being spotted during insertion, don't land near any visible enemy presence. |
CfgSounds | vn_coop_04_radiohint_07 | Stay alert to LZ watchers who will report your landing. As for trackers -- bushwhack 'em and continue your mission. |
CfgSounds | vn_coop_04_radiohint_08 | This LZ is small and should work out. Once you hit the ground, move fast then hide and LISTEN. |
CfgSounds | vn_coop_04_radiohint_09 | Send Covey a "Team OK" so he can release the air assets from standby. |
CfgSounds | vn_coop_04_radiohint_10 | Weather's not too bad – good-to-go for your team's extraction. |
CfgSounds | vn_coop_04_radiohint_11 | There are rumours of an NVA battalion in this area. Plant toe-poppers and dog-leg to avoid trackers. Now go find that road. |
CfgSounds | vn_coop_04_radiohint_12 | OK well shit just got interesting, the NVA has a fucking triple-A site here! You must be really near to the battalion HQ! Back away from it and find the road. Damn, this could really fuck up the extract. |
CfgSounds | vn_coop_04_radiohint_13 | OK here's your road – setup an observation post and monitor traffic and activity. Watch out for security patrols. |
CfgSounds | vn_coop_04_radiohint_14 | Looks like Ho Chi Minh's planning a big party in the South. There's enough ordnance on those trucks to really ruin someone's day. |
CfgSounds | vn_coop_04_radiohint_15 | OK move along the road north and see if you can find a good ambush spot. You'll be looking for a blind corner with good cover and easy egress. |
CfgSounds | vn_coop_04_radiohint_16 | Security patrol! Avoid contact or the mission will fail and you'll have to fight your way out! |
CfgSounds | vn_coop_04_radiohint_17 | This will do. Light's failing, find a suitable RON site for the team to camp til morning. |
CfgSounds | vn_coop_04_radiohint_18 | OK one-zero, setup the team here in the briar thicket. Put out remote trigger claymores and sit tight til morning. No snoring! |
CfgSounds | vn_coop_04_radiohint_19 | Shhh! Sau reports somethings coming! Wake everybody up... be really quiet. |
CfgSounds | vn_coop_04_radiohint_20 | NVA! They haven't seen you, so stay totally quiet and still. |
CfgSounds | vn_coop_04_radiohint_21 | Sau says they are from the triple-A site. They are worried that their security element hasn't showed up yet... |
CfgSounds | vn_coop_04_radiohint_22 | OK, track them to their site, and check it out. Go easy one zero. If there's any risk of compromise, back off. Grab your claymores and hustle. |
CfgSounds | vn_coop_04_radiohint_23 | OK here's the plan: Take these fuckers down fast, wipe out the gun teams and then head for the road. |
CfgSounds | vn_coop_04_radiohint_24 | Set up a claymore facing across the road. Remember you only want to take out the tires! |
CfgSounds | vn_coop_04_radiohint_25 | Don't try to bite off too much here. Leave it 'til a solo truck comes along. |
CfgSounds | vn_coop_04_radiohint_26 | Good work! Now hogtie the poor commie bastard and stick him with a syrette. |
CfgSounds | vn_coop_04_radiohint_27 | You'll be glad you hit that triple-A now, head west fast, this shits about to go south. |
CfgSounds | vn_coop_04_radiohint_28 | The Kingbees are coming! Covey will pick your LZ. Get there fast! The noise will have woken up that battalion! |
CfgSounds | vn_coop_04_radiohint_29 | Here's the LZ. Take cover - hold this high ground! Call tac-air on the treeline! |
CfgSounds | vn_coop_04_radiohint_30 | Kingbees are on the way, hold on! Keep the enemy off the LZ. |
CfgSounds | vn_coop_04_radiohint_31 | Shit! The prisoner got zapped. OK never mind, keep laying it down you still gotta get home! |
CfgSounds | vn_coop_04_radiohint_32 | Kingbee's here – get the team on board, fast! |
CfgSounds | vn_coop_04_radiohint_33 | Well, you lost that commie, but the team made it out. Job done, shame about the Taipei gig. Maybe next time. |
CfgSounds | vn_coop_04_radiohint_34 | Kingbee's here – load the prisoner first, and get the fuck outta this place. |
CfgSounds | vn_coop_04_radiohint_35 | You made it! So many teams failed to get these kids back to camp. Even cut them off the strings when they put up a fight. You boys are off to Taipei, courtesy of Chief SOG! |
CfgSounds | vn_coop_04_radiohint_36 | Welcome back. Maybe skip the Recon Club and pack your shit, the bird is leaving for Da Nang. Best keep your head down or you may get sent out on a Bright Light before you make it outta the FOB. Well done One-zero! |
CfgSounds | vn_coop_05_radiohint_01 | This is El Cid, I'll be advising you during this mission. Wiretaps are straightforward, so long as you don't get spotted. |
CfgSounds | vn_coop_05_radiohint_02 | Head over to S-4 and draw any additional weapons you may need. It's the building next to the TOC. Don't forget suppressors and your wiretap kit! |
CfgSounds | vn_coop_05_radiohint_03 | A suppressed Sten will do for any trail security. Useful for snatching a prisoner if the opportunity arises. |
CfgSounds | vn_coop_05_radiohint_04 | We use the 414 wiretap kit to intercept enemy commo by connecting it to a landline and recording the chatter. Place it carefully so it doesn't get spotted. |
CfgSounds | vn_coop_05_radiohint_05 | Your interpreter Sau will monitor the commo while it's recording. Remember you need to call in the code word when it's hooked up. |
CfgSounds | vn_coop_05_radiohint_06 | This looks like a suitable LZ. It's remote but within reach of the trail area to the Northeast. |
CfgSounds | vn_coop_05_radiohint_07 | Neutralise any LZ watchers or trail watchers who get in the team's way. Use toe-poppers to fix any trackers. They step over a log and it's Xin loi! |
CfgSounds | vn_coop_05_radiohint_08 | Time to send Covey the 'Team OK'. Plant toe-poppers and dog-leg to avoid the trackers. Now go find a trail. |
CfgSounds | vn_coop_05_radiohint_09 | You'll be here overnight, so keep an eye open for a remote, defendable RON site. |
CfgSounds | vn_coop_05_radiohint_10 | The briefing let us know there's beaucoup enemy here, expect trails packed with troops and couriers. |
CfgSounds | vn_coop_05_radiohint_11 | OK here's your trail – setup near the land line and monitor activity. Watch out for security patrols. |
CfgSounds | vn_coop_05_radiohint_12 | It wraps to the left, so it's definitely NVA wire. Your 414 kit can monitor 25 miles of voice traffic, so you should get something useful here. |
CfgSounds | vn_coop_05_radiohint_13 | Sau dug a small hole for the ground return, and caked the cable in mud. Now he'll monitor the commo and dub any important notes direct to the tape. Let's hope the passing troops don't notice it. |
CfgSounds | vn_coop_05_radiohint_14 | Heads down! This trail sure is busy today. If anyone spots the cable, zap him with your suppressor and hide the body and blood fast. |
CfgSounds | vn_coop_05_radiohint_15 | Oh shit, OK wipe them out silently. |
CfgSounds | vn_coop_05_radiohint_16 | Well done, you kept it quiet, now stash the bodies and bikes fast. |
CfgSounds | vn_coop_05_radiohint_17 | Good job, more meat for the wildlife. |
CfgSounds | vn_coop_05_radiohint_18 | I guess this cable is too easy to spot, grab the kit and have the Team move out. |
CfgSounds | vn_coop_05_radiohint_19 | Ok, fuck it… time to go, grab the recorder and clear the area before the NVA show up in force! |
CfgSounds | vn_coop_05_radiohint_20 | This will do for a RON. Plenty of cover and concealment - time to get comfortable til morning. Don't forget to set out claymores. |
CfgSounds | vn_coop_05_radiohint_21 | Sau says there was chatter about a Trung Ta nearby. That's a light colonel. Might be worth seeing if you can grab him, if his camp is not too well guarded. Maybe check it out at first light. |
CfgSounds | vn_coop_05_radiohint_22 | Shhh! something's coming! That ain't a monkey. Easy does it... Just another night in Prairie Fire. |
CfgSounds | vn_coop_05_radiohint_23 | Time to check in with Moonbeam. |
CfgSounds | vn_coop_05_radiohint_24 | OK time to wake everyone up and break squelch with Covey. He's gotta be up there somewhere. |
CfgSounds | vn_coop_05_radiohint_25 | Those NVA last night were heading north, track them to their camp and check it out. This is awfully risky, but might be worth it. If there's any risk of compromise, back off and extract. |
CfgSounds | vn_coop_05_radiohint_26 | Looks like the Colonels in that billet. Well it's your call one-zero. If you think the team can take the camp down then go for it. |
CfgSounds | vn_coop_05_radiohint_27 | OK, that's them all down - your team sure has the right moves for recon work. Grab that Trung Ta and any intel and get out of here. |
CfgSounds | vn_coop_05_radiohint_28 | Well you nailed them, but the Colonel didn't make it and there's more NVA coming, you need to leave. Grab whatever intel you can find. |
CfgSounds | vn_coop_05_radiohint_29 | Shit they have you surrounded. Hole up and pray Covey can work his magic. The team's in real trouble here. |
CfgSounds | vn_coop_05_radiohint_30 | This is getting real bad, you'll need to fight your way through them and break south. |
CfgSounds | vn_coop_05_radiohint_31 | The Gnats are on their way! Covey has picked the best LZ. Get there fast! Sounds like a whole damn regiment is on its way! |
CfgSounds | vn_coop_05_radiohint_32 | Here's the LZ… Whaaat the fuck? What is this place? Take cover and hold out til the extraction birds get here! Call tac-air on that treeline! |
CfgSounds | vn_coop_05_radiohint_33 | Woo boy! Look at that! The Cobras are sure doing some damage. Gnats are on the way, hold on! Keep the enemy back. |
CfgSounds | vn_coop_05_radiohint_34 | Ok the Gnats are here... Time to di di! |
CfgSounds | vn_coop_05_radiohint_35 | HQ is gonna love this recording. Shame you didn't bag that light colonel. That's a weeks R&R down the pan. Let's hope there's some useful intel on the tape. |
CfgSounds | vn_coop_05_radiohint_36 | Load the colonel on board and extract. It's getting too hot down here. |
CfgSounds | vn_coop_05_radiohint_37 | Well done one zero, the NVA are sure gonna be sore you bagged a Colonel. You'll get a week in Tokyo at least! |
CfgSounds | vn_coop_05_radiohint_38 | Welcome back. Drop the gear off at the TOC and then hit the showers and the recon bar. Don't forget to get your indigs some chow. They sure saved your ass back there. |
CfgSounds | vn_coop_06_radiohint_01 | This is Staff Sgt. Jim Shorten, callsign "Wild Carrot", I'll be advising you for this mission. Oscar 8 is a motherfucker target. You must have pissed off the S3 real bad to get assigned this one. |
CfgSounds | vn_coop_06_radiohint_02 | Head over to S-4 and draw your weapons. Don't forget explosives. |
CfgSounds | vn_coop_06_radiohint_03 | Breaching charges and satchels will be handy to sabotage any trucks you find before bugging out of the target. |
CfgSounds | vn_coop_06_radiohint_04 | The 176th are flying you in today, the Minutemen are solid operators. For air support you've been assigned the Muskets gunships and the marines' Eagle Claw cobras... this much heat will be necessary to get you out of that hole. |
CfgSounds | vn_coop_06_radiohint_05 | This is the LZ Covey ID'd for you this mornin. Looks OK I guess. Let's hope the Arclight got most of 'em. |
CfgSounds | vn_coop_06_radiohint_06 | Send Covey the "Team OK" only when you're sure it's safe. Now let's see what the air force hit. |
CfgSounds | vn_coop_06_radiohint_07 | Holy shit, the Minutemen just got taken out! Now you're in trouble. Fight your way off this open area, dig in and call Tac-Air! This is gonna be a shit-show! |
CfgSounds | vn_coop_06_radiohint_08 | Get the team into cover one-zero, do it now! |
CfgSounds | vn_coop_06_radiohint_09 | They have tanks to the west, and it's too open. You're gonna have to fight east through their camp. You must have landed right in the regimental HQ of the 559th. OK one-zero, let's keep the team together and fight hard, maybe in the confusion you can make it to a safe extract. |
CfgSounds | vn_coop_06_radiohint_10 | Take out these bunkers while they're still dazed from the Arclight! |
CfgSounds | vn_coop_06_radiohint_11 | Ok, with all the craziness going on, nobody seems to know you're here… Use the opportunity to ditch those explosives, take out the ammo and fuel stores here, and bug out. It may distract the NVA from finding you. Don't hang around here longer than 5 mikes. |
CfgSounds | vn_coop_06_radiohint_12 | That'll keep them busy putting out fires, and they may confuse the cooking off ammo for a firefight. Keep moving south-east, gotta find a safe extract. |
CfgSounds | vn_coop_06_radiohint_13 | Damn it! We're losing a lot of good men today. Just keep the team moving, they won't leave you here. |
CfgSounds | vn_coop_06_radiohint_14 | Looks like a truck park, if you've still got any explosives, set charges and keep moving, give it max... 5 mikes. |
CfgSounds | vn_coop_06_radiohint_15 | OK that P12 radar truck is fucking up your extraction, either take it out or mark it for air. |
CfgSounds | vn_coop_06_radiohint_16 | Well done taking care of the radar. Now how about we knock out that HQ hootch? Could be General Giap himself in there. |
CfgSounds | vn_coop_06_radiohint_17 | Ha! Well you sure FUCKED them up! |
CfgSounds | vn_coop_06_radiohint_18 | OK one-zero, it's time to get out of here, get the team to the river. |
CfgSounds | vn_coop_06_radiohint_19 | Ok, fuck it… time to get wet, either swim it, or grab a boat before the NVA realise where you are. The marine cobras will keep their heads down! Get it done! |
CfgSounds | vn_coop_06_radiohint_20 | OK, you made it across, good job, now get your asses to the LZ and hold the bastards off til the extraction birds get there. |
CfgSounds | vn_coop_06_radiohint_21 | MINUTEMAN 2 is inbound! This is a good LZ Keep the bastards off it! Call tac-air on the western shore! |
CfgSounds | vn_coop_06_radiohint_22 | Oh boy! Look at that! The NVA navy just got a gift from Uncle Sam. Ok MINUTEMAN is here... Time to di di! |
CfgSounds | vn_coop_06_radiohint_23 | Fuckin' Oscar Eight man. That damned target. We lost so many good pilots today, but at least you guys kicked the shit out of the NVA down there. HQ should nuke that fucking target. |
CfgSounds | vn_coop_06_radiohint_24 | Welcome back. Grab a bite to eat and get back on the ship, we need every team on Bright Light. It's gonna be a long night... |
CfgSounds | vn_coop_06_radiohint_25 | Well done taking care of the radar. |
CfgSounds | vn_coop_06_radiohint_26 | Now how about we knock out that HQ hootch? Could be General Giap himself in there. |
CfgSounds | vn_coop_07_radiohint_13 | A high speed trail – the kind the bastards use to move ammo between cache sites. Shadow it and you might find one. |
CfgSounds | vn_sp_01_radiohint_01 | Welcome to Temporary Duty man. You ain't mad, I'm Staff Sergeant Jim Shorten, the S-1 asked me to show you around. I'll be like a voice in your head 'til you get your shit squared away. |
CfgSounds | vn_sp_01_radiohint_02 | This shit-hole is Pleiku. Try not to breathe in the dust or you'll be coughing all night. |
CfgSounds | vn_sp_01_radiohint_03 | Jump in the quarter-ton - we'll head out to the range. It's on the other side of the flight-line. |
CfgSounds | vn_sp_01_radiohint_04 | It gets kinda busy here, Pleiku is a launch site for all kinds of ops. |
CfgSounds | vn_sp_01_radiohint_05 | I did my first tour here in the Navy down at Da Nang, then I volunteered for airborne just like you. |
CfgSounds | vn_sp_01_radiohint_06 | Hey if you get a free night in Saigon, check out the Kitty Bar. They got a chick there by the name of Yen, tell her Jimi sent ya. |
CfgSounds | vn_sp_01_radiohint_07 | OK here's the range, help yourself to whatever... shoot to the East so you don't hit anything important. |
CfgSounds | vn_sp_01_radiohint_08 | Armed Forces Vietnam radio - the music is sweet but the ads suck. That button-snatcher dude needs to get fragged. |
CfgSounds | vn_sp_01_radiohint_10 | Ok time to go, the slick will take you on up to Quan Loi. You'll be able to get in some real practice up there... it gets hot, especially at night. |
CfgSounds | vn_sp_01_radiohint_11 | Don't forget to use earplugs in the huey. It'll keep you sane. |
CfgSounds | vn_sp_01_radiohint_12 | Well here it is, Quan Loi Base Camp. It's near an old rubber plantation, though not much of that is left. They don't call it Rocket City for nothin'! |
CfgSounds | vn_sp_01_radiohint_13 | And here it is! Right on time! Charlie has some mortars out there. Report to the command bunker and keep your head down. Don't wanna catch any shrapnel. |
CfgSounds | vn_sp_01_radiohint_14 | Well the captain is happy to have you here on TDY, he said to take a patrol out and familiarise yourself with the neighborhood. See if you can find those fuckin mortars. |
CfgSounds | vn_sp_01_radiohint_15 | Watch out for traps out here, Charlie likes to leave tripwires and them punji stakes. Ugh, they give me the creeps, the VC rub their shit on 'em to give 'em extra flavor! Fuckin animals. |
CfgSounds | vn_sp_01_radiohint_16 | Lower your weapon, it makes you move better and you won't look so much like a freaked out cherry! |
CfgSounds | vn_sp_01_radiohint_17 | Ok, easy does it, use your walk key to go slowly, it will reduce your noise... and crouch or crawl to be less visible. Out here, noise discipline is key to survival. Only cherries run. |
CfgSounds | vn_sp_01_radiohint_18 | Good shootin'! If you still got any C4 plant it on the tube. If we had more time I'd show ya how to use gasoline to sabotage one of these. Charlie doesn't know a thing until he goes to drop a round in and blows himself and his buddies to pieces… hehehe |
CfgSounds | vn_sp_01_radiohint_19 | That's one team that won't be fuckin with us tonight. Good job. |
CfgSounds | vn_sp_01_radiohint_20 | Wow, what happened to those guys? Looks like their ammo malfunctioned. Dumb bastards. |
CfgSounds | vn_sp_01_radiohint_21 | Another mortar team taken out. Good job. |
CfgSounds | vn_sp_01_radiohint_22 | Ok it's time to head back... you do not wanna get stuck out here after dark. Easy does it going back into camp. Make sure you don't get shot up by Yards thinking you're a VC. |
CfgSounds | vn_sp_01_radiohint_23 | Your team is needed at the radio relay! They just killed a sapper in the wire. |
CfgSounds | vn_sp_01_radiohint_24 | Ok watch the wire to the south, that's where they shot the VC. |
CfgSounds | vn_sp_01_radiohint_25 | Remember your drills! When near a wall or bunker or laying down, you can rest your weapon and hold your breath to stabilise it. |
CfgSounds | vn_sp_01_radiohint_26 | Nail them sonsabitches before they can blow up your wire. |
CfgSounds | vn_sp_01_radiohint_27 | The captain said they think there's sappers bypassing this hill and creeping up to the main camp. Check your north. |
CfgSounds | vn_sp_01_radiohint_28 | Ok time to call up some support. Use your radio action to get some lumes on the perimeter, then call HE on any fuckin' sappers dumb enough to go for the camp. |
CfgSounds | vn_sp_01_radiohint_29 | Ok you'd better get back to the camp, there's reports of a lot of enemy further out, it's gonna be busy tonight. Take the quarter-ton. |
CfgSounds | vn_sp_01_radiohint_30 | VC! Take them out and keep driving! Get to the camp! |
CfgSounds | vn_sp_01_radiohint_31 | The VC are comin! Get to a bunker and find a machine gun! |
CfgSounds | vn_sp_01_radiohint_32 | Pick your shots, use small bursts! Don't let the flash blind you. |
CfgSounds | vn_sp_01_radiohint_33 | Aim just below their muzzle-flashes. Use tracers to adjust your shots. |
CfgSounds | vn_sp_01_radiohint_34 | Use grenades if you hear 'em gettin' close. Remember to check which type you've got! |
CfgSounds | vn_sp_01_radiohint_35 | Here come the cavalry! These guys will dig you out of the shit so many times on your tour. If you see them back at Pleiku always buy them a beer. |
CfgSounds | vn_sp_01_radiohint_36 | Well you did real good for your first time. You might wanna ditch this TDY and sign on for a special unit I just joined myself. |
CfgSounds | vn_sp_01_radiohint_37 | One of my old navy buddies is down at the pier, he'll take you to Da Nang. When you get there ask for FOB4, it's right on China Beach, tell them Wild Carrot sent ya! If I see you in the recon bar, I'll buy you a Savage! |
CfgSounds | vn_sp_02_v_radiohint_02 | Hey little brother it's me Dung. You are not crazy, I'm still training in the north, but today, like a dream, I will stand beside you and teach you something OK? |
CfgSounds | vn_sp_02_v_radiohint_03 | New village of Kiem Tra has grown brother. Ba would be proud of you defending it when the foreign soldiers come. |
CfgSounds | vn_sp_02_v_radiohint_04 | The local forces have received new weapons from the north last night. You can walk down to the river and practice shooting. |
CfgSounds | vn_sp_02_v_radiohint_05 | Many bad things happened in the old village when the French came. They took Ba away. It is good that big sister is far away in Saigon now. Only you can defend home village. |
CfgSounds | vn_sp_02_v_radiohint_06 | OK here are the weapons from the north, try shooting them across river so you don't hit Tiens buffalo. |
CfgSounds | vn_sp_02_v_radiohint_07 | After you finish your practice, you can answer the radio. |
CfgSounds | vn_sp_02_v_radiohint_08 | The 22-millimeter rifle grenade is expensive. You can fire frag, flares, and smoke grenades and even use a special HEAT grenade against tanks. But the grenades are old, don't risk your life on them. |
CfgSounds | vn_sp_02_v_radiohint_09 | It is a great honour to be allowed to operate these machine guns. You can kill many enemies with them. But, little brother, always remember to fire in short bursts. |
CfgSounds | vn_sp_02_v_radiohint_10 | The Chinese rifle is very good, never breaks, lasts a long time. Make sure you clean it often. |
CfgSounds | vn_sp_02_v_radiohint_11 | This equipment is very rare, you must be careful. You can see enemies very far away. Only specially trained militia can use it. You must learn how to rest the weapon on the ground and when to hold your breath. |
CfgSounds | vn_sp_02_v_radiohint_12 | The SKS rifle is accurate and some can fire grenades. It has a bayonet for stabbing enemies, and an optic for specially trained men. |
CfgSounds | vn_sp_02_v_radiohint_13 | Keep a pistol nearby at all times brother. It can save your life when soldiers find you. |
CfgSounds | vn_sp_02_v_radiohint_14 | Ba used this for hunting ducks. It is crazy to use in battle, but if you have nothing else, it is still good enough to kill enemies! You can cut off the barrel but that annoy the ghost of Ba. |
CfgSounds | vn_sp_02_v_radiohint_15 | The carbine is American, it came from the Japan war. It's old but reliable and not very heavy. Good for a young soldier. |
CfgSounds | vn_sp_02_v_radiohint_16 | This is an automatic machinegun... it shoots very fast, kills lot of enemies brother. There are others in the box like this one. |
CfgSounds | vn_sp_02_v_radiohint_17 | When you go to fight, always carry many grenades… frags and smoke. If you're really lucky you can get anti-tank grenades. It kills enemy tank easily. |
CfgSounds | vn_sp_02_v_radiohint_18 | We have two types of rocket. Old B40 and new B41. Both can kill an enemy tank, but better for helicopter or enemy patrol ambush. Carry a special pack of rockets for it. |
CfgSounds | vn_sp_02_v_radiohint_19 | It is good you learned to make booby-traps for enemy soldiers. Keep them away from village. Make traps with food cans and grenades or with bamboo spikes, and hurt enemy soldiers so they will give up. |
CfgSounds | vn_sp_02_v_radiohint_20 | These big guns from north are for defending camp. Try them all. The fifty-one is best, to kill helicopters when they come. |
CfgSounds | vn_sp_02_v_radiohint_21 | We use 60 and 82 millimetre Chinese mortars for attacking the American camp. They fire HE, smoke and even flares to light up the area. You can use a special artillery map for fire-missions, or the optic if you can see the enemy close. |
CfgSounds | vn_sp_02_v_radiohint_22 | Ok little brother, practice over, go back to the village. |
CfgSounds | vn_sp_02_v_radiohint_23 | Oh no! When helicopters come like that it means soldiers soon come. Hurry back to the village! |
CfgSounds | vn_sp_02_v_radiohint_24 | You must take traps from the cache, so they are not found, put them by the old village so the enemy soldiers walk on them! You must hurry! |
CfgSounds | vn_sp_02_v_radiohint_25 | Quickly before the soldiers come, set traps all around this place. Make them pay! |
CfgSounds | vn_sp_02_v_radiohint_26 | Good, now go hide in the forest and wait for the enemy. When they come you ambush them in open fields. |
CfgSounds | vn_sp_02_v_radiohint_27 | You can see whole area from here. This is a good place little brother. Let the soldiers come... when they stand in the field, you shoot them. |
CfgSounds | vn_sp_02_v_radiohint_28 | Be patient, and stay hidden brother. Wait til for the right time to fire. |
CfgSounds | vn_sp_02_v_radiohint_29 | Ok, now shoot! Get as many as you can before they see you. |
CfgSounds | vn_sp_02_v_radiohint_30 | It's time for Hoang to go. Run to the others in the camp, so the enemies follow you. Then they will not cause problems in the village. |
CfgSounds | vn_sp_02_v_radiohint_31 | Run now brother, if helicopters come, you will die here. |
CfgSounds | vn_sp_02_v_radiohint_32 | There are bunkers here to protect you. Use heavy weapons to shoot the enemies who come. |
CfgSounds | vn_sp_02_v_radiohint_33 | Shoot all enemies with the machine guns, make them pay for coming here. |
CfgSounds | vn_sp_02_v_radiohint_34 | Quick, shoot at the helicopter! Stop him shooting the camp! |
CfgSounds | vn_sp_02_v_radiohint_35 | Well done brother! You will get a special medal for that in the north. Now you must go. Lots of enemies coming now. Go to the west, there is a secret place there. |
CfgSounds | vn_sp_02_v_radiohint_36 | Keep running Hoang, don't die here. Go quickly! |
CfgSounds | vn_sp_02_v_radiohint_37 | OK, this is a tunnel for the special VC forces. You go inside now, quickly before soldiers come. |
CfgSounds | vn_sp_02_v_radiohint_38 | Go deep inside the tunnel brother, it goes for miles, you be safe now. |
CfgSounds | vn_sp_02_v_radiohint_39 | The village is all gone now, no reason to stay, come to the north and help the army! We will come back and fight together... throw foreign soldiers out of our homeland! |
Export function
private _cfgSounds = configFile >> "CfgSounds"; private _cfgRadio = configFile >> "CfgRadio"; private _fnc_getData = { params ["_config", "_formatClass", "_formatText"]; private _data = []; for "_mission" from 1 to 20 do { private _missionStr = if (_mission < 10) then {format ["0%1", _mission]} else {str _mission}; for "_dialog" from 1 to 100 do { private _dialogStr = if (_dialog < 10) then {format ["0%1", _dialog]} else {str _dialog}; private _class = format [_formatClass, _missionStr, _dialogStr, "e"]; private _string = format [_formatText, _missionStr, _dialogStr]; if (!isLocalized _string || {!isClass (_config >> _class)}) exitWith { diag_log [_class, isClass (_config >> _class), _string, isLocalized _string]; }; private _classViet = format [_formatClass, _missionStr, _dialogStr, "v"]; if (_classViet != _class) then { _class = _class + " | " + _classViet; }; _data pushBack [_class, localize _string]; }; }; _data // return }; private _fnc_buildTable = { private _tableText = "{| class=""wikitable sortable"" |- ! Config !! Class !! Text" + endl; { private _config = configName _cfgRadio; _x params ["_class", "_text"]; _tableText = _tableText + "|-" + endl + "| " + "[" + "https://community.bistudio.com/wiki/" + _config +" " + _config + "]" + " || " + _class + " || " + "<b>" + _text + "</b>" + endl; } forEach radioData; { private _config = configName _cfgSounds; _x params ["_class", "_text"]; _tableText = _tableText + "|-" + endl + "| " + "[" + "https://community.bistudio.com/wiki/" + _config +" " + _config + "]" + " || " + _class + " || " + "<b>" + _text + "</b>" + endl; } forEach soundsData; (_tableText + endl + "|}") // return }; radioData = []; soundsData = []; // 1.0 coop radioData append ([_cfgRadio, "vn_radiocom_coop_%1_%2", "STR_VN_RCOMMS_CO%1_%2"] call _fnc_getData); soundsData append ([_cfgSounds, "vn_coop_%1_radiohint_%2", "STR_VN_HINTS_CO%1_%2"] call _fnc_getData); // 1.2 coop radioData append ([_cfgRadio, "vn_radiocom_coop_%1_e01_%2", "STR_VN_RCOMMS_CO%1_E01_%2"] call _fnc_getData); // 1.0 sp soundsData append ([_cfgSounds, "vn_sp_%1_radiohint_%2", "STR_VN_RCOMMS_SP%1_%2"] call _fnc_getData); soundsData append ([_cfgSounds, "vn_sp_%1_%3_radiohint_%2", "STR_VN_RCOMMS_SP%1_%2"] call _fnc_getData); private _table = ([] call _fnc_buildTable); // copyToClipboard _table; // causes encoding issues text _table // return