VN_fnc_module_cinematic

From Savage Game Design Wiki
Revision as of 20:22, 26 February 2021 by Lou Montana (talk | contribs) (Some wiki formatting)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

Cinematic module base. Uses VN_fnc_cinematic_play.

Syntax

Syntax
[logic, units, isActivated] call VN_fnc_module_cinematic
Parameters
logic: Object - the module logic
units: Array of Object - synchronised units
isActivated: Boolean - (Optional, default true) is the module activated
Return value
Nothing

Examples

Example 1
[module, units group player, true] call VN_fnc_module_cinematic;