VN_fnc_sam_dynamic_audio
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Play situational awareness audio locally on user's client based on predefined conditions; works for normal play, Splendid Camera & Zeus.
Syntax
- Syntax
- [source, soundClass] call VN_fnc_sam_dynamic_audio
- Parameters
- source: Object
- soundClass: String
- Return value
- Nothing
Examples
- Example 1
[player, "mySound"] call VN_fnc_sam_dynamic_audio