Difference between revisions of "Vn ms fnc aiHeliTransport"

From Savage Game Design Wiki
Jump to navigation Jump to search
(Created page with "{{Function |v= 1.00 |author=Wyqer, veteran29 |a= |e= |g1= general |d= |s= [] call vn_ms_fnc_aiHeliTransport; |p1n=_group |p1t=GROUP |p1d= |p1v=grpNull |p2n=_vehicl...")
 
Line 11: Line 11:
 
|d=  
 
|d=  
  
|s= [] call [[vn_ms_fnc_aiHeliTransport]];
+
|s= [_group,_vehicle,_route,_lz,_goCondition,_unlock] call [[vn_ms_fnc_aiHeliTransport]];
  
 
|p1n=_group
 
|p1n=_group

Revision as of 00:31, 5 May 2022

← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Wyqer, veteran29
Argument(s): n/a
Effect(s): unknown

Description

Syntax

Syntax
[_group,_vehicle,_route,_lz,_goCondition,_unlock] call vn_ms_fnc_aiHeliTransport;
Parameters
_group: Group - (Optional, default grpNull)
_vehicle: Object - (Optional, default objNull)
_route: Array - (Optional, default [])
_lz: String - (Optional, default nil)
_goCondition: Code - (Optional, default {sleep 30; true})
_unlock - Should heli pilot/co-pilot be unlocked after AI is done with transport
Return value
Boolean - Insertion completed.

Examples

Example 1
[myGroup, myVehicle, ["marker1", "marker2"], myHelipad, {true}] call vn_ms_fnc_aiHeliTransport;