Difference between revisions of "VN fnc sam dynamic audio"

From Savage Game Design Wiki
Jump to navigation Jump to search
(Page filling)
m (Text replacement - "call VN_" to "call [[VN_")
 
Line 28: Line 28:
 
|r1d=
 
|r1d=
  
|x1= <code>[player, "mySound"] call VN_fnc_sam_dynamic_audio</code>
+
|x1= <code>[player, "mySound"] call [[VN_fnc_sam_dynamic_audio</code>
 
}}
 
}}

Latest revision as of 09:14, 27 February 2021

{{Function

|v= 1.00

|author= Ethan Johnson

|a= global

|e= local

|g1= situational_awareness_module_functions

|d= Play situational awareness audio locally on user's client based on predefined conditions; works for normal play, Splendid Camera & Zeus.

|s= [source, soundClass] call VN_fnc_sam_dynamic_audio

|p1n= source |p1t= object |p1d= |p1v=

|p2n= soundClass |p2t= string |p2d= |p2v=

|r1t= |r1d=

|x1= [player, "mySound"] call [[VN_fnc_sam_dynamic_audio }}