Difference between revisions of "VN fnc sam dynamic audio"
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Lou Montana (talk | contribs) (Page filling) |
Lou Montana (talk | contribs) m (Text replacement - "call VN_" to "call [[VN_") |
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Line 28: | Line 28: | ||
|r1d= | |r1d= | ||
− | |x1= <code>[player, "mySound"] call VN_fnc_sam_dynamic_audio</code> | + | |x1= <code>[player, "mySound"] call [[VN_fnc_sam_dynamic_audio</code> |
}} | }} |
Latest revision as of 09:14, 27 February 2021
{{Function
|v= 1.00
|author= Ethan Johnson
|a= global
|e= local
|g1= situational_awareness_module_functions
|d= Play situational awareness audio locally on user's client based on predefined conditions; works for normal play, Splendid Camera & Zeus.
|s= [source, soundClass] call VN_fnc_sam_dynamic_audio
|p1n= source |p1t= object |p1d= |p1v=
|p2n= soundClass |p2t= string |p2d= |p2v=
|r1t= |r1d=
|x1= [player, "mySound"] call [[VN_fnc_sam_dynamic_audio
}}