Difference between revisions of "VN fnc rsna75 initDisplay"
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{{Function | {{Function | ||
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|a= | |a= | ||
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|g1= weapon_functions | |g1= weapon_functions | ||
− | |d= | + | |d= This function is initialized on the RscInGameUI onLoad event for the fan song; it is used to manage any kind of UI manipulation while the player is inside the fan song, particularly interior MFD rendering.<br> |
− | + | See also [[VN_fnc_rsna75_updateDisplay]]. | |
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|s= [] call [[VN_fnc_rsna75_initDisplay]] | |s= [] call [[VN_fnc_rsna75_initDisplay]] | ||
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− | |r1t= | + | |r1t= string |
− | |r1d= | + | |r1d= {{Biki|BIS_fnc_addStackedEventHandler}} event handler id |
− | |x1= <code> | + | |x1= <code>[] call [[VN_fnc_rsna75_initDisplay]];</code> |
}} | }} |
Latest revision as of 12:13, 22 February 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 |
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Description
This function is initialized on the RscInGameUI onLoad event for the fan song; it is used to manage any kind of UI manipulation while the player is inside the fan song, particularly interior MFD rendering.
See also VN_fnc_rsna75_updateDisplay.
Syntax
- Syntax
- [] call VN_fnc_rsna75_initDisplay
- Return value
- String - BIS_fnc_addStackedEventHandler event handler id
Examples
- Example 1
[] call VN_fnc_rsna75_initDisplay;