Difference between revisions of "VN fnc module cinematic"
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Lou Montana (talk | contribs) (Page filling) |
Lou Montana (talk | contribs) m (Text replacement - "|s= [] call [[VN_fnc_module_" to "|s= [logic, units, isActivated] call [[VN_fnc_module_") |
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|d= Cinematic module base. Uses [[VN_fnc_cinematic_play]]. | |d= Cinematic module base. Uses [[VN_fnc_cinematic_play]]. | ||
− | |s= [] call [[VN_fnc_module_cinematic]] | + | |s= [logic, units, isActivated] call [[VN_fnc_module_cinematic]] |
|p1n= logic | |p1n= logic |
Revision as of 22:15, 20 January 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Cinematic module base. Uses VN_fnc_cinematic_play.
Syntax
- Syntax
- [logic, units, isActivated] call VN_fnc_module_cinematic
- Parameters
- logic: Object - the module logic
- units: Array of Object - synchronised units
- isActivated: Boolean - (Optional, default
true
) is the module activated - Return value
- Nothing
Examples
- Example 1
[module, units group player, true] call VN_fnc_module_cinematic;