Difference between revisions of "VN fnc module cinematic"
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{{Function | {{Function | ||
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|g1= master_functions | |g1= master_functions | ||
− | |d= | + | |d= Cinematic module base. Uses [[VN_fnc_cinematic_play]]. |
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|s= [] call [[VN_fnc_module_cinematic]] | |s= [] call [[VN_fnc_module_cinematic]] | ||
− | |p1n= | + | |p1n= logic |
− | |p1t= | + | |p1t= object |
− | |p1d= | + | |p1d= the module logic |
|p1v= | |p1v= | ||
− | |p2n= | + | |p2n= units |
− | |p2t= | + | |p2t= {{DataType|array}} of {{DataType|object}} |
− | |p2d= | + | |p2d= synchronised units |
|p2v= | |p2v= | ||
+ | |||
+ | |p3n= isActivated | ||
+ | |p3t= boolean | ||
+ | |p3d= is the module activated | ||
+ | |p3v= {{Biki|true}} | ||
|r1t= | |r1t= | ||
|r1d= | |r1d= | ||
− | |x1= <code> | + | |x1= <code>[module, units group player, true] call VN_fnc_module_cinematic;</code> |
}} | }} |
Revision as of 21:45, 20 January 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Cinematic module base. Uses VN_fnc_cinematic_play.
Syntax
- Syntax
- [] call VN_fnc_module_cinematic
- Parameters
- logic: Object - the module logic
- units: Array of Object - synchronised units
- isActivated: Boolean - (Optional, default
true
) is the module activated - Return value
- Nothing
Examples
- Example 1
[module, units group player, true] call VN_fnc_module_cinematic;