Difference between revisions of "VN fnc log pickupLogisticItem"
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " |a= " to " |author= ") |
Lou Montana (talk | contribs) m (Text replacement - " |e=" to " |a= |e=") |
||
Line 5: | Line 5: | ||
|author= Ethan Johnson | |author= Ethan Johnson | ||
+ | |||
+ | |a= | ||
|e= | |e= |
Revision as of 19:25, 5 January 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
|
Description
/* FILE: fn_log_pickuplogisticitem.sqf DATE: 27-07-2019 AUTHOR: Ethan Johnson DESCRIPTION: Picks up object the player is looking at. Creates a loop that moves the object in the direction of the players camera. Stops when player dies, places object, gets into a vehicle or becomes incapacitated. PARAMETERS: (0): OBJECT - Player object. (1): NUMBER - Cursor object that the player is looking at. RETURNS: BOOLEAN */(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)
Syntax
- Syntax
- [] call VN_fnc_log_pickuplogisticitem;
- Return value
- Nothing
Examples
- Example 1
-