Difference between revisions of "VN ms fnc aiHeliTransportSkip"
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Revision as of 18:35, 5 January 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Wyqer, veteran29 |
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Description
/* Author: Wyqer, veteran29 Date: 2020-02-28 Description: Skip AI insertion travel. Parameter(s): _group - Group doing the insertion [GROUP, defaults to grpNull] Returns: Function reached the end [BOOL] */ if (!canSuspend) exitWith { _this spawn (missionNamespace getVariable _fnc_scriptName); }; params [ ["_group", grpNull, [grpNull]], ["_delay", 0, [0]] ]; private _vehicle = vehicle leader _group; private _canSkip = _vehicle getVariable ['vn_aiHeliTransport_canSkip', false]; _vehicle setVariable ['vn_aiHeliTransport_canSkip', false, true]; if (!_canSkip) exitWith {}; private _playerCrew = (crew _vehicle select {isPlayer _x}); [[localize "STR_VN_MISSIONS_MISC_TELEPORTTITLE", "BLACK", 1]] remoteExec ["titleText", _playerCrew]; sleep 3 + _delay; private _synchronizedGroups = synchronizedObjects leader _group apply {group _x}; { [_x, 8 * (_forEachIndex+1)] spawn (missionNamespace getVariable _fnc_scriptName); } forEach _synchronizedGroups; private _routeWps = _group getVariable ["vn_aiHeliTransport_routeWps", []]; // get last route waypoint (or LZ if no route) private _lastWp = nil; if (_routeWps isEqualTo []) then { _lastWp = [_group, currentWaypoint _group]; } else { _lastWp = _routeWps deleteAt (count _routeWps - 1); }; private _skipPos = waypointPosition _lastWp; _skipPos set [2, 50]; // skip waypoints private _firstRouteWp = _routeWps select 0; { // the waypoint index decrements with every deleted WP // So we're always deleting currently first WP of the route deleteWaypoint _firstRouteWp; } forEach _routeWps; private _velocity = velocityModelSpace _vehicle; // move vehicle(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)
Syntax
- Syntax
- [] call vn_ms_fnc_aiHeliTransportSkip;
- Return value
- Nothing
Examples
- Example 1
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