Difference between revisions of "VN fnc revive detachunit"
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(Created page with "{{Function |v= 1.00 |author=Ethan Johnson |a= |e= |g1= advanced_revive_functions |d= <pre>Takes unit and detaches any attached objects which are incapicated players / ai.<...") |
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|d= <pre>Takes unit and detaches any attached objects which are incapicated players / ai.</pre> | |d= <pre>Takes unit and detaches any attached objects which are incapicated players / ai.</pre> | ||
− | |s= [] call [[VN_fnc_revive_detachunit]]; | + | |s= [_unit,_attached] call [[VN_fnc_revive_detachunit]]; |
|p1n=_unit | |p1n=_unit |
Latest revision as of 21:07, 26 April 2022
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Takes unit and detaches any attached objects which are incapicated players / ai.
Syntax
- Syntax
- [_unit,_attached] call VN_fnc_revive_detachunit;
- Parameters
- _unit: Object - Unit that is the attached unit OR Unit that has others attached
- _attached: Boolean - Use attached units from the original unit
- Return value
- Boolean - Function reached the end
Examples
- Example 1
[player, true] call vn_fnc_revive_detachunit