Difference between revisions of "VN fnc revive actions local"
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(Created page with "{{Function |v= 1.00 |author=Ethan Johnson |a= |e= |g1= advanced_revive_functions |d= <pre>Local action function for downed units and AI.</pre> |s= [_unit,_remove,_ai] ca...") |
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|x1= <code>[player,false,false] call vn_fnc_revive_actions_local; | |x1= <code>[player,false,false] call vn_fnc_revive_actions_local; | ||
− | + | [_ai,false,true] call vn_fnc_revive_actions_local; | |
− | + | [_dead_ai,true,true] call vn_fnc_revive_actions_local;</code> | |
}} | }} |
Revision as of 21:04, 26 April 2022
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Local action function for downed units and AI.
Syntax
- Syntax
- [_unit,_remove,_ai] call VN_fnc_revive_actions_local;
- Parameters
- _unit: Object - (Optional, default
OBJNULL
) Unit to add actions to. - _remove: Boolean - (Optional, default
FALSE
) Do you want the actions removed from the object - _ai: Boolean - (Optional, default
FALSE
) Is this unit an AI - Return value
- Boolean - Function reached the end
Examples
- Example 1
[player,false,false] call vn_fnc_revive_actions_local; [_ai,false,true] call vn_fnc_revive_actions_local; [_dead_ai,true,true] call vn_fnc_revive_actions_local;