Difference between revisions of "VN fnc vn close doors on exit"
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(Created page with "<page> <title>VN_fnc_vn_close_doors_on_exit</title> <revision> <timestamp>2019-09-16T12:47:00Z</timestamp> <contributor></contributor> <comment>Generated by LM_ex...") |
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{{Function | {{Function | ||
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|x1= <code>[_vehicle,_role,_unit,_turretPath] call VN_fnc_vn_close_doors_on_exit</code> | |x1= <code>[_vehicle,_role,_unit,_turretPath] call VN_fnc_vn_close_doors_on_exit</code> | ||
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Revision as of 20:04, 26 April 2022
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
When a player leaves the vehicle, close the relevant doors if they're open. Fixes a bug whereby `moveOut` before a door animation has completed leaves the door open.(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)
Syntax
- Syntax
- [_vehicle,_role,_unit,_turretPath] call VN_fnc_vn_close_doors_on_exit;
- Parameters
- _vehicle: Object - (Optional, default
OBJNULL
) Vehicle that has doors - _role: String - (Optional, default
""
) Role of the unit that exited the vehicle - _unit: Object - (Optional, default
OBJNULL
) Unit the called the eventhandler - _turretPath: Array - (Optional, default
[]
) Role of the unit that exited the vehicle - Return value
- Boolean - Function reached the end
Examples
- Example 1
[_vehicle,_role,_unit,_turretPath] call VN_fnc_vn_close_doors_on_exit