Difference between revisions of "VN fnc module UI gestureMenu init"

From Savage Game Design Wiki
Jump to navigation Jump to search
(Page filling)
m (Fix description)
Line 11: Line 11:
 
|g1= gesture_menu
 
|g1= gesture_menu
  
|d= Loads up the STANDARD Version for the Gesture-Wheelmenu and adds Keyhandler. Standard button is Y (on a QWERTY keyboard).
+
|d= Loads up the STANDARD Version for the Gesture-Wheelmenu and adds Keyhandler. Default key: Y (on a QWERTY keyboard).
  
 
|s= [logic, units, isActivated] call [[VN_fnc_module_UI_gestureMenu_init]]
 
|s= [logic, units, isActivated] call [[VN_fnc_module_UI_gestureMenu_init]]

Revision as of 22:38, 20 January 2021

← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Dscha
Argument(s): global
Effect(s): local

Description

Loads up the STANDARD Version for the Gesture-Wheelmenu and adds Keyhandler. Default key: Y (on a QWERTY keyboard).

Syntax

Syntax
[logic, units, isActivated] call VN_fnc_module_UI_gestureMenu_init
Parameters
logic: Object - the module logic
units: Array of Object - synchronised units, unused
isActivated: Boolean - (Optional, default true) is the module activated
Return value
Nothing

Examples

Example 1
[module, units group player, true] call VN_fnc_module_UI_gestureMenu_init;