Difference between revisions of "VN fnc module cinematic"

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m (Text replacement - "|s= [] call [[VN_fnc_module_" to "|s= [logic, units, isActivated] call [[VN_fnc_module_")
m (Text replacement - "call VN_" to "call [[VN_")
Line 33: Line 33:
 
|r1d=
 
|r1d=
  
|x1= <code>[module, units group player, true] call VN_fnc_module_cinematic;</code>
+
|x1= <code>[module, units group player, true] call [[VN_fnc_module_cinematic;</code>
 
}}
 
}}

Revision as of 20:16, 26 February 2021

{{Function

|v= 1.00

|author= Ethan Johnson

|a=

|e=

|g1= master_functions

|d= Cinematic module base. Uses VN_fnc_cinematic_play.

|s= [logic, units, isActivated] call VN_fnc_module_cinematic

|p1n= logic |p1t= object |p1d= the module logic |p1v=

|p2n= units |p2t= Array of Object |p2d= synchronised units |p2v=

|p3n= isActivated |p3t= boolean |p3d= is the module activated |p3v= true

|r1t= |r1d=

|x1= [module, units group player, true] call [[VN_fnc_module_cinematic; }}