Difference between revisions of "VN fnc radar initDisplay"
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Lou Montana (talk | contribs) m (Text replacement - "]]; |p1n=" to "]] |p1n=") |
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{{Function | {{Function | ||
|v= 1.00 | |v= 1.00 | ||
− | |author= | + | |author= |
− | |a= | + | |a= local |
− | |e= | + | |e= local |
|g1= boat_functions | |g1= boat_functions | ||
− | |d= | + | |d= Automatically initialised on the RscInGameUI onLoad event for shantou and ptf, this function is used to manage any kind of UI manipulation while the player is inside the boat, particularly MFD rendering. |
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− | + | |s= [vehicle, unused, unit] call [[VN_fnc_radar_initDisplay]] | |
− | + | |p1n= vehicle | |
− | + | |p1t= object | |
− | |p1n= | + | |p1d= vehicle with display |
− | |p1t= | ||
− | |p1d= | ||
|p1v= | |p1v= | ||
− | |p2n= | + | |p2n= unused |
|p2t= | |p2t= | ||
− | |p2d= | + | |p2d= unused argument |
|p2v= | |p2v= | ||
+ | |||
+ | |p3n= unit | ||
+ | |p3t= object | ||
+ | |p3d= '''has''' to be {{Biki|player}}! | ||
+ | |p3v= | ||
|r1t= | |r1t= | ||
|r1d= | |r1d= | ||
− | |x1= <code> | + | |x1= <code>[sogBoat, nil, player] call VN_fnc_radar_initDisplay;</code> |
}} | }} |
Revision as of 19:19, 21 January 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 |
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Description
Automatically initialised on the RscInGameUI onLoad event for shantou and ptf, this function is used to manage any kind of UI manipulation while the player is inside the boat, particularly MFD rendering.
Syntax
- Syntax
- [vehicle, unused, unit] call VN_fnc_radar_initDisplay
- Parameters
- vehicle: Object - vehicle with display
- unused - unused argument
- unit: Object - has to be player!
- Return value
- Nothing
Examples
- Example 1
[sogBoat, nil, player] call VN_fnc_radar_initDisplay;